Tried posting this earlier but it disappeared somehow. Would love feedback on this guy. This is my first character, using Blender and Substance Painter. He's about 80,000 tri's now which I know is high but won't be too hard to lower him. I'm having to re-do the mesh because I didn't take into account the deformation of the…
Figure I might as well start this! What did Santa bring you? My loot: 160 GB iPod 1.5 TERABYTE External HD Modern Warfare 2 Left 4 Dead 2 Eat 3D Old Damaged Piller DVD iPod Accessories Random clothing, stuff for my dorm room, and other little things. And the all too rare time with my family. Another satisfying Christmas :)
Hey there, I've always liked the idea to posses a kind of digital sketchbook for not showcasing the superpolished work, but for collecting all the wip-stuff and scribbles to develop them further.. I would like to expand my painting-skills aswell as the game-(especially character)modeling-skills. Expect mainly sketches and…
Was bored today, so I did a couple low poly models from the old show Ren and Stimpy, that are both around 1k polygons. Didn't texture them yet, used block out colors to see how it would look, not too shabby if I say so myself. Any comments or critiques are welcomed. I may end up sculpting them in zbrush and maybe rig and…
http://riskofraingame.com/ [ame=" https://www.youtube.com/watch?v=uj4UeGEOzmo"]Risk of Rain [OFFICIAL CO-OP GAMEPLAY] - YouTube[/ame] Anyone playing this game? It's a 2D platform shooter with some randomized elements. It's so much fun until you die. Because once you die, you need to start over just like in the old days.…
Something I'm working on for practice within textures. Still a work in progress (about 40%). This is not the pbr workflow, it's the old-gen Diffuse, Normal, Specular and gloss workflow. Shaders are edited to work properly in the Source Engine. Credits: RedRogueXIII - Model, bakes Me (4Echo) - Textures Update: Textures are…
I think I'm a year too late on submitting this to CAPCOM, but here's something I've been scouring around DeviantArt and the latest video game console games for (to no avail at this point): the PErsonal Terminus P.E.T. and the Link P.E.T. and all their accessories (Wireless Plugs, Gates (like Battle Chip Gates), P.E.T case,…
Zoe drifted through the dark rift
between dimensions, in a place outside of the usual rules of time and
space. Sitting upon one of countless craggy 'islands' of rocky
debris, that floated about endlessly in a boundless black aether, she
let out a sigh. “Welp...I'm bored!” She mused to
herself. Sulking, she ventured…
Sigh* I think its time for me to bump this thread up and start posting again. I've waited and practiced off the grid for far too long. Anyways, these are the two characters I've been working on currently, one is the old one as the one I posted in the previous post in this thread and the other one is some new character…
Coming along well! The bump texture is looking a bit too billowy, a bit more like mud than like water. Ocean water usually has sharper peaks and rounded valleys. Here's an example from Dreamscape, an old plugin for 3ds Max. It is getting closer to water, but still looks a bit rubbery. Maybe you can adjust your input noise…