Hey another quick update. Had a lot of problems I had to trouble shoot specifically with the lighting. Kept getting blotchy shadows on the wall and it turned out it was a setting under world properties having to do with normals. Anyways still a lot to do, since I'm learning UDK as I go. Does anyone know how to properly do…
Hi everyone, This is my first post, I was willing to do an introduction but right now I'm in a bit of an emergency for a class project. I'm a student so forgive if I'm asking obvious things. I've done some research but I can't seem to find any solution. Here goes the issue: I've modeled a character and a friend has done…
Hello everyone. I'm having some trouble figuring out a good and efficient workflow surrounding making high detailed models that features reliefs and ornaments, just like a ionic or composite capital on a column, mostly seen on old roman architecture like these: I did a little test on modeling it in 3ds max and this is my…
I hope this is the right forum.. anyways, Hi! I'm working on a Unreal 4 game, and to get cloth to work I've learned I should use a Nividias PhysX plug-in for Maya. But when I install the plug-in nothing appears in Maya. I downloaded NVIDIA_PhysX_For_Autodesk_Maya_2013_64bit_3.00.01116.02380.msi from Nividias site (I'm…
@Indi2410 Get Maya Indie. Its $300 a year (far more affordable than the other options) and shouldn't be too hard to set aside that much money for it if your not financially pressed. That eliminates potential problems with trying to get your hands on the program through 'other means'. About learning Maya, I get where your…
65 inch DLP Mitsubishi WD-65731 My old rear projection HD set started getting some screen burn and was having flickering problems. Felt it was time to move on. Just set it up late last night. HD cable looks great on it. 360 looks great too. As you can see, DOAX2 is going to break it in very nicely. Will have to break down…
Because Spaghetti create splines with a lot of verts it requires the most optimization, but its still faster then aligning a spline line by hand over a complex shape. To optimize it I set the weld threshold kind of high 10-20 and it gets rid of a lot of the jag and weirdness but not all of the vert/spline weirdness goes…
Having some issues with VRay and 3DS Max. I'm trying to work through this tutorial: http://www.digitaltutors.com/tutorial/1083-Creating-a-Photorealistic-Bedroom-in-3ds-Max Using Windows 7 64 bit, using Max 2013 He's using Vray to set up Cameras and materials, which I have no experience with. Still a little new to Max,…
Ok, so I've got a pretty simple spline mesh with an also simple scrolling wave texture (with some vertex colors for fadeout at edges) added in. when i get a very short distance away from the objects, they fade out in chunks as you can see in the screenshots. this happens both in the viewport and when i hit play. is there…
The objective of this project is to seriously improve my photorealistic skills. As of now i've only touched the modeling and texturing part, meaning that all that comes with post-production is yet to be seen (but if you have any suggestion it would be greatly appreciated.) Needless to say the scene should ideally reach a…