Hey all. I am trying to use the LandscapeLayerBlend node in conjunction with height blending/masking on my terrain. It seems to be working partially but I am seeing the second texture bleed past the mask. Please see the image. From what I understand I should be able to get a clean mask. Unreal docs show a clean blend mask.…
so, I've got some roads and I've got the edges of the roads(mostly) marked out and I've got little plots aligned with the edges of the roads I think I can see where this is going.. Does anyone know how (or if) the LandscapeTexturePatch component works? I've got the circle version working. The code made my head hurt when I…
ALL POSITIONS FILLED! It's been a long arduous journey, but we're finally at a point where we have all our bases covered and all our effort is now focused on Kickstarter preparations. We are still always interested in connecting with talented people, but we unfortunately just don't have the time right now to consider…
I came across this picture: http://i726.photobucket.com/albums/ww264/Nimbus5000/PAINTING_steampunk-landscape.jpg I've seen that style of artwork a lot for fantasy concept art and have always like it a lot. However, I've never been sure how something like this would be constructed or what medium(s) would be implemented in…
Hi, I'm looking for some advice regarding the moutinedemo material. Does anybody know were you would connect a colormap in the moutine demo material. Would you need to connect at the grass_01 Matertialfuncton with a layerblend and landscapelayercoordinate. I know how to set it up, but I'm sure were I would hook things up.…
Does anyone have any experience trying to create an hdr sphere from a single photo? Most of the info I've found has to do with going out and taking pictures at various exposures, but what about faking it from a single pic? This seemed to be kind of close: http://www.luminous-landscape.com/tutorials/hdr.shtml but again it…
start here: http://www.luminous-landscape.com/tutorials/focusing-ts.shtml then: http://www.cambridgeincolour.com/tutorials/tilt-shift-lenses2.htm Then find out the flange distance for your camera: http://en.wikipedia.org/wiki/Flange_focal_distance http://www.graphics.cornell.edu/~westin/misc/mounts-by-register.html And…