Hey all. I am trying to use the LandscapeLayerBlend node in conjunction with height blending/masking on my terrain. It seems to be working partially but I am seeing the second texture bleed past the mask. Please see the image. From what I understand I should be able to get a clean mask. Unreal docs show a clean blend mask.
Can somebody help me troubleshoot?
Thx
What I'm after....
Replies
http://www.polycount.com/forum/showthread.php?t=100011