Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
Howdy! Another cool looking, albeit simple, subject matter. Would love C&C, thoughts, opinions as always. Blocked out all parts and high res out of the way in a couple days, not too shabby.