Home 3D Art Showcase & Critiques

Alien head - learning zbrush

Still getting familiar with ZBrush. C&C greatly appreciated!

Starting a one eyed alien:

alienhead01-1.jpg

alienhead02.jpg

Replies

  • lotet
    Options
    Offline / Send Message
    lotet hero character
    hey there, you should probably lower your subdivision lvl a lot, its really important to work with the general shapes on a low density level.
    With that said you did a good job, its not blobby and most of all you didn't rush to details, so I gotta commend you for that :)
    so no real crits on your sculpting technique.

    The design is a bit wobbly and weird though, its hard to make out facial features, esp the nose. I suggest look at real human facial features and try incorporate them in a subtle way into your design.
  • levigilbert
    Options
    Offline / Send Message
    lotet: Thanks! Yeah definitely ended up going back into lower subdivisions to move things around. Trying to develop the nose area to be like a gorillas and making the mouth a little more human.

    Did some more work on him:

    alienhead03.jpg

    alienhead04.jpg
  • levigilbert
    Options
    Offline / Send Message
    Started adding details:

    alienhead06.jpg

    alienhead05.jpg

    alienhead07.jpg
  • beta_channel
    Options
    Offline / Send Message
    beta_channel polycounter lvl 7
    Levi,
    You need to go back to your main forms still. I am not sure what is going on with his neck, it looks like loose skin rather than the muscles needed to lift the head.
    I am a little confused about the jaw and ear as well. It appears his mandible hinge is level with the center of his eye, which will lead to a huge opening for the mouth and require massive muscles to add in chewing, speech, etc.

    Keep at it, and don't forget to study your anatomy.
Sign In or Register to comment.