Hello, just started modelling this week, pretty new so I apologise in advance for any silly noob stuff. Anyway I was working with this tutorial, and everything seemed to be working fine. However whenever I try to bridge these two objects together: It returns an error message saying that the edges selected are not equal and…
Hi ! Here is my first try of python and blender scripting. And it's a bridge between Blender and UVLayout. --- UI --- --- OS Requirements --- - Windows 8/10 - Doesn't work on OSX --- How-To Setup --- - Blender>User Preferences >Add-ons>Install add-on from file>Select uvLayout_Bridge.py - And it will appeared in UV…
I can't seem to figure this out and I'm beginning to think it might be one of the features keyshot has intentionally made annoying so people would purchase the more expensive HD version. If you are in zbrush and send a few models over to keyshot, do some awesome stuff. Save your keyshot scene, then close both programs…
DAZ3D recently released a free script that does an outstanding job at converting a Genesis + clothes + Hairs into an fbx very well configured / rigged / skinned character. Some textures aren't placed properly and need to be moved/reassigned, the material editor once converted to VRay needs some manual cleaning. But it's…
Kia ora I'm trying to import and use some of the assets I brought via Bridge the UE4 version is 4.17 forced by other plugins and I now get a lovely wee pic at startup [img]http://i.imgur.com/jdyqD33.png[/img] Having disabled the script is there any examples of materials I can use to texture the ground cover type assets…
Hi to everyone, I started to use Megascans assets with the UE4. I have two troubles which i would like to understand how to solve them: 1- After exporting surfaces from Bridge to UE4 (Megascans plugin), on the material instance editor i always receive these warnings.Why? The preview flickers while rotating the camera. I…
The body of my character is a single object and I'd like to send it over to Zbrush, but this is what happens instead: The armor and part of the boots disappear at the end of the process. Does anybody have an idea why is that?
University project, all asset under 2k tri, low poly only, there are 105 unique objects. Everything made by me except the grass, which is base eu4, all particles including water are from various ue4 demo's that I edited to fit the level. Any crits thanks? Artstation link - https://www.artstation.com/artwork/Xz3Lw