Hey guys and girls, I'm new to Polycount and new to modelling in general, but I finished a quick pistol prototype and just wanted to share and see if there was any feedback as it is my first model and was fun to make (any feedback is awesome) Made straight away in 3ds, and coloured in photoshop (got the hand of uvmaps now,…
hey folks, this is my first post here on PolyCount. I've carefully reviewed other posts like this and determined after refilling my box of kleenexes in preparation of the rivers of tears, I'm ready. Tell me what you think and how I can improve. I'm hoping to make a 3D model out of it, and finally make something worth…
Hello Polycounters! 6 months back I left the IT industry and wanted to attempt to break into the game industry as an environment artist. So I spent this time off to fully devote my time to relearn 3D (as I've had a past with it but long periods of stopping) and improve my skills. I want to focus on stylized art as I find…
Hi-Poly (Zbrush ) Low-Poly ( 3Ds max ) and rendered in Marmoset Hi, Thanks all the feedback and suggestions!!!! :) Stirls: Thanks for the suggestion of the reflection and AO render method. You have mentioned that the UV islands being too small, I am wondering could you explain more on that? Suba: Yep! I agree that I might…
Hey Polycounters! So, got hit with a run of bad luck. Food poisoning and a cold knocked me down for the weekend; so life went south pretty damn quick. Still feelin a bit ill but wanted to hop back on the band wagon. So, I did an oil drum (lowest part of my 3d career...never done something so damn stereotypical.Hahaha). But…
So first get reference on the kind of lighting you want. It can be concept art, pictures, a paint over, or another 3D scene. Something to work from instead of trying to create it from your head. Like any other aspect of art it is extremely important to work from some kind of reference. Somebody posted a nice little mini…
I have a tutorial on my website on how you can deal with low poly cylindrical/spherical shapes in my 3d section under tutorials www.custom-airbrsuh.com Also located on the polycount normalmap wiki http://wiki.polycount.net/Normal_Map#head-4c2a8da7b1205e71566df74be43b73b02def61ff Alternatively you don't even have to bevel…
You have to bevel all the edges you want hard in your 3d app or using the zmodeller brush. If you want more even topo the just insert loops evenly along the length of the model. Dynamesh is dependant on the size of your model. you can dowload DynamehMaster here:…
Hi Polycount! I'm 21 and I'm trying to break into the industry as a character artist via self-teaching. After picking up 3ds Max and ZBrush over the last few months, I finally convinced myself to participate in this challenge. This is my first real attempt at creating a character so here's what I have so far. A day may…
SDK_Knite0.rar 3DS Max 2008 Since a friend wanted to play with him in Unity, I've just decided to create an SDK for this model. I ask that if you download and texture this dude that you share the PSDs you've created with the polycount community. I'd personally like to see how you layout and label your PSDs, what blend…