Hi Polycount, I recently finished a draft version of an office environment in UDK. The art assets are designed around a georgian style, but with mahogany and wallpaper substituting painted panels. The environment draws its inspiration from and is loosely based upon this photo, and others like it. The desk and chair are…
[UPDATED- Go to bottom of post to see update] Hello, this is my first time making a thread or posting anything on Polycount at all, please forgive any incorrection in the posting method :) This is a WIP of a portfolio piece, I've been working on it for about 3 evenings on and off, I'd really like some feedback on this…
I am pretty stumped by this , after watching a few people develop environments inside udk. 1) How would you go by introducing content to the udk? I currently import each static mesh separately, and build the world by hand. I have seen a few people import the environment built inside max to UDK? 2) Should I worry about…
After I finished reading the Witcher books I really wanted to make Geralt. So here he is. As usual, since it's a personal project and not intended for a game, I've pushed the polycount and texture size a little bit. I have no doubt tho that it's not far from the polycount that an AAA main character has. You can find on my…
Hi Polycount! I dug up a very old version of the same character I'm working on now, and compared the two. It was quite invigorating to see the drastic improvement from 4 years ago, and I was wondering if anyone else would be willing to show their first models (or at least, the earliest you still have) vs your most recent?…
Hey Polycount! My name is Paul Mandegarian. Posted a few times here back in the day but I've been recently working on my portfolio and juggling my renovation job at the same time. I just want to get my name out there and get as many critiques, comments, and suggestion as possible. After lifting one end of a 500 pound…
Hello polycounters! I've been thinking a while about this and decided I wanted to give back to the game dev community who stream on twitch. I want to host a community bot called "PolyBot" which would have the basic features of a twitch bot (points, raffle, and so on) which viewers can earn in any streamer of game dev who…
I'm not sure that I ever properly thanked Polycount for being a driving force behind my getting a job in the industry. So R13, Kub and the rest of you thanks for what you do. I know there are quite a few of us who owe our success to Polycount and the people around here. For those of you still trying to break in don't give…
Hi there! (First things first: Sorry for my bad English!) I'm newbie here in Polycount, and starting this last year with 3D stuff. Recently i've learned Maya and Zbrush, so I'm using this summer hollydays to make a small project. I'm sculpting my second or third Zbrush bust and later I want to bake it in low poly when…
Hey Guys I just created my first proper CS:GO Workshop Skin, hope you like it and please give some feedback ;) I am not really sure if this is how you are supposed to use Polycount to present your skins but Steam Workshop told me I could link my "Polycount-Page" so i guess this is my page then?! (If not, please tell me and…