Looking for a 3D Artist to work as a government contractor working on various games and simulations for the military. Position is located in Newport News, VA. - Familiarity with VBS2 or Next Gen game engines (Unity, Unreal, Cryengine) - Proven 3D modelling skills - Proven experience creating Normal Maps and knowledge of…
If you want to make a weapon with baked normal maps, yes, the topology is wrong, and yes it does matter. Add a turbosmooth modifer and you'll see what I mean. Go find a video tutorial on hard surface subdivision modelling. youre not a million miles away, but you need to learn how to model properly for turbosmooth. If you…
you are not very skilled at asking questions, I'll give you that. so maybe you need a little bit more time to learn the tool? The way it works for me: - 1st button click and select your high poly (the one you want to snap on) - now create a new poly model (like a plane, then right click convert to editable poly) - 2nd…
Hello, I am looking for some help. I just got given a project to create a new character which can be used in the game Street Fighter and I want some help on how I would go about making this. I have reference pictures to make the basic model. My idea was to create the basic model in 3D Max and transfer that across to zbrush…
I was wondering if HL2 is happier with single mesh models or if multiple object models are acceptable. I'm thinking of doing an art test for a MOD and they're using the HL2 engine. So any advice would be helpful.
I am trying to model this body to look somewhat human. I am pretty new to modelling and 3D so critique would be most welcome. :-) Image Link: http://cghub.com/images/view/226691/
Pretty much finished this now and would love some feedback, be as critical as you like. Thanks! :) Demo Video Here's the video showing Suchomimus in UDK with full materials and animations, as well as showing him chase me around Epic's Foliage Map. Would love some feedback on the animations as I've never rigged/animated…
For this project I wanted to improve on my texturing skills and get away from texturing assets in photoshop. In order to do this I wanted to come up with a project that was based heavily around texturing so thats how Alpha-17 came about. The robot design and model was made to be simple and not very high in poly's so most…
Just getting into 3d isbe quite challenging. And getting the prop modelling gig aint the easiest. Since most like it so much so they tend stick to that once they get it. To myself, its a dream gig. Just make models and get payd for it. Nowadays thats something i do for fun, then sell the modells on turbosquid for…
The title is very self explanatory but let me go into some details. About Me First of all, My name is Alex, I am almost 17, and I enjoy to code here and there and make little 2D games for personal, non-commercial use. Well for about two years I have been really trying to study 3D game development and trying to create small…