Not sure if everyone has seen this, but I found it immensely funny. *Hitler[AoE] has joined the game.* *Eisenhower has joined the game.* *paTTon has joined the game.* *Churchill has joined the game.* *benny-tow has joined the game.* *T0J0 has joined the game.* *Roosevelt has joined the game.* *Stalin has joined the game.*…
Greetings, does anyone know of another method for exporting ASEs from maya other than axmesh? axmesh has really limited mel exposure which makes it not as flexible as we'd like it to be.
Hi all, this is my work for ArtStation challenge "Ancient Civilizations: Lost & Found". I used my own idea. I wanted to combine Russian style and streets of Morocco. The game Alice: Madness Returns was my inspiration for all the madness in my entry. This is a polished version of my entry that I did after the deadline. I…
Hi guy, Im trying to mirror a subtool across (what was in maya) the world axis. My problem is that the pivot of my objects is wrong and want to change it to what will be the center of the object as a whole. I imported only half the model from maya which is probably the reason my mirror point is wrong. Any help would be…
I'm new here and that's my first post on Polycount so hi everyone! I have been working on a first person hands model that I want to use for my game. I took the model from Mixamo, and cut out the hands, and made a simple skeleton for it and weighted it. But when I started posing it I have a lot of issues rotating it. For…
Hello Everybody , I just ran into a problem in mudbox I could slap myself for forgetting to enable tool symmetry , I want to mirror the sculpted wrinkles & folds from the left arm to the right one . The Problem : I can't set the topological axis as I don't have 2 adjacent faces on opposite sites of the mesh ...so what can…
Hey guys, I've been struggling with getting some principles of modular design into my head, and was wondering if someone could explain something to me. Modular texturing/materials is obvious enough when working with flat planes, as in the Thiago Klafke tutorial - allocate texture space to a plane in a logical/practical…
I want to create the effect sometimes seen in 3d diagrams. Example: A camera that looks normal and then it suddenly breaks apart cleanly in either horizontal or vertical directions and stops at a point to show all the pieces contained within the camera including the outside shell. It would be a kind of Assembly/disassembly…
Heeeeeeewooooooooo! *Rounds everyone up for a group huggle* ^^ Righy-o...I am having some (albeit basic) normal-mapping problems (there's a good chance that I am the problem XD). I am making a giant...worm...thing. With a freakish spine. Normal: http://i59.photobucket.com/albums/g302/StarWhiteRaven/Misc/v1norm.jpg Wire:…
Before I ask, I am sorry in advance if I am not allowed to ask for help I was looking for a help section, but could not find it. I have made a 3d skateboard model in 3dsmax, but have come across a problem. I don't know anything about rigging and animation, but wanted to know if someone could point me in the right…