I'm new here and that's my first post on Polycount so hi everyone!
I have been working on a first person hands model that I want to use for my game. I took the model from Mixamo, and cut out the hands, and made a simple skeleton for it and weighted it. But when I started posing it I have a lot of issues rotating it. For example if I rotate the hand along the X axis it rotates on Y axis. And if I rotate Y axis it rotates on Y axis...
I thought this was a problem with bone orientations but I think I fixed them.
Can somebody take the .blend file and see if the rig is done properly and what I can do to make it better?
http://blend-exchange.giantcowfilms.com/b/2176/ - The .blend file