So instead of cluttering up the "What are you working on thread" some more, I figured I should probably start my own thread and try to keep things a little more organized. <font color="orange">Rules/Constrains/Requirements:</font> - Mostly adhere to game specs with one exception for the particle effects. - Character: 5,000…
https://www.youtube.com/watch?v=GvjbrfM1H2A Hello! My name in Marcelo, I'm a graphic designer/illustrator from Brazil and Im in the process of learning Blender since 2021. I wish to create a YouTube channel to post series of fight scene animations and I would like to share my first "finished" work here to get any kind of…
Hey, guys! I've been working with a free Mixamo model + rig, simply for the purposes of a prototype. Ideally, I'd like to simply augment some of the more effective animations available on the Mixamo site with a few custom-made ones, but I've been having trouble getting the control script on their rig to yield usable…
Hi forum-goers, I am currently available for any freelance art or animation work. More than four years of experience freelancing 3D animation to various clients in the USA. One PC game and two iPhone games are currently in development featuring my artwork. I have commercial experience in the entire creative process of an…
Hey there, first time posting, long time lurker here. I've been working on animations for a game character and would like to get feedback or ideas for improvements. I feel like it is a little bland and want to make this bot have more character. Right now I'm just supplying the walk cycle, run cycle and a forward dodge…
It could be caused by animation compression since the cache animation is most likely very keyframe heavy. Check your animation import settings for "Anim. Compression" and set that to off
Wow thanks a lot for the feedback guys! @Next - Danke :D Yeah, I tweaked the first person animation, maybe it'll work better that way. And i've tweaked the dog, animated his mouth and his ears. He looks more lively now! @$!nz - Thanks man! I will definitely see what i can do about the length, you're right it is a short…
Greetings! Kosei3D is a game art production team built around the idea of structure and individuality.
We combine structured production workflows with a flexible artistic approach, adapting to different visual styles and project needs. Our focus is on delivering production-ready assets - from characters to environments and…
I need some help getting this animation file into UDK [ame] https://www.youtube.com/watch?v=dFQfvZtgTa8[/ame] I read on this forum that you can use a spring controller to get a bouncing effect. So here is what I tried and then I got stuck: 1. I uploaded an unrigged model to Mixamo's autorigger 2. I downloaded it then added…
Howdy, folks, About a year ago, my first book came out and I'm happy to say that they're wanting me to do another. In my first, I had sidebars spread throughout that were simple interviews with Maya artists and teachers. I'd like to do the same thing with this new book as well. This 2nd book is focusing on animation, so if…