So instead of cluttering up the "What are you working on thread" some more, I figured I should probably start my own thread and try to keep things a little more organized.
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Rules/Constrains/Requirements:</font>
- Mostly adhere to game specs with one exception for the particle effects.
- Character: 5,000 tris (currently at 4,031) 2-512x512px each with a defuse, bump & spec
- Environment: 10,000-15,000 tris. 1-1024x1024px
- Must loop in some way.
- Render times must be under 2min a frame, not to exceed 500 frames.
- 400 particles on screen at a time.
- Time and resources permitting, do a full set of animations and create a new unit for DoW.
- Keep the rig game ready
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Previous Progress:</font>
10/30
11/1
11/2
11/8 <-youtube link to a preview of the latest animation
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Textures:</font> 11/5
Torso DefuseTorso BumpTorso SpecArms/legs DefuseArms/legs BumpArms/legs Spec
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Things to do:</font>
- Finish off the bump and spec maps.
- One last pass at the defuse map.
- Optimize and texture the rocks and ground.
- Create particle effects for the smoke stacks.
- Create/animate the projectile.
- Fine tune the animation.
- Finalize the lighting and create a sky.
- Maybe add an extra bone for the hangy cod piece.
- Follow the awesome crit advice.
Replies
You know you have to do that for a start turning into a cracking piece Vig.
Mech textures: 98% finished
Envro modeling: 80% finished
Envro textures: 60% finished
Rigging: 95% finished
Animation: 80% finished
Particle effects: 50% finished
http://www.vigville.com/forum_images/GroundPound10.avi <- 11.4mb avi version
http://www.youtube.com/watch?v=sC3zX2ijkrU <- YouTube version
I'm running really low on spare time these days, work is shifting into crunch mode so progress on this has slowed down quite a bit =/ I mostly worked on the environment, atmospherics, lighting and the animation this time around. There is still quite a bit of work left to be done, particle effects, environment textures, un-playdo the rocks, and of course, add the cod piece bone... blablabla bla... =P
Edit: switched out the animated thumbnail for a static shot