Hey PC, So I'm currently spending some time in Austin dog-sitting for my aunt and have a ton of downtime between seeing family and whatnot around town. I've been here before for GDC and a couple of Horns games but I've never really been free to just roam around and enjoy the awesomeness that makes up Austin. I still have a…
First, we here at Riot Games would like to thank the hundreds of artists that submitted entries to this contest. We were blown away by the wide range of content that this incredible and passionate community created for this event. As you can imagine, judging this contest was very challenging due to the volume of very…
We at TriCAT GmbH are looking to contract Hard-Surface Artists to create initially 4 vehicles with the possibility of 6 more. We are only looking for someone with professional experience with the possibility of feedback/iterations. Candidate should be comfortable working with image references and briefs from start to…
Aesthetically imo this environment you've created fits within target genre :+1: However being trained to gauge scale simply by eyeballing over many years as a HS modeler so my gaze was immediately drawn to the diagonal staircase which seems slightly disproportionate, compared to most objects in the scene.
Hey guys, My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Mindworld: Shattered Dreams. The team consists of people who are either working professionally in the industry for years or are ambitious to do so. We are currently looking for a 3D Character Artist, 3D Environment…
I created a test vertex color background for unity using the great article by Simon Schreibt. I still have a few issues with the technique but find it an interesting challenge to re-create. I am not using the mod software. This example sphere is 10k triangles and based on an image provided by Optikz.…
Hi, Im trying to create a nice Landscape but idk why my Landscape doesnt look that great... I want to create it as realistic as this: This Guy "just" created a Landscape Blending Material with 2 Quixel Materials.. Well i took the Brushify Template from the Asset Store and replaced the Materials with Quixel Materials.. Here…
Hi guys You want to join the team that creates one of the most anticipated games of 2014 - The Witcher 3? CDProjekt RED has opened up four new positions: Quest Designer Level Designer Environment Artist Character Artist Pretty sweet, right? All four positions are available in Krakow, Poland. City of Kings. Want more? The…
Hello fellow artists! I was wondering what is the industry standard in regards to using either the alpha channel for transparency when creating a texture, or creating an opacity mask? In school we learn to utilize the alpha channel of a texture, but I was watching the Sci Fi Floor texturing video from 3D Motive and that…