Hi everyone 👋
I’m sharing this environment piece I’ve been working on and would love to get some feedback from this awesome community.
🔗 ArtStation Link:
https://www.artstation.com/artwork/98dZER
This is a stylized coastal outpost environment created for real-time in Unity.
The goal was to capture a lively, atmospheric look with a stylized aesthetic — inspired by seaside settlements and exploration vibes.
I’m using this project to refine my environment storytelling, silhouette language, and texturing approach.
Composition & scene readability
Lighting mood and color harmony
Material stylization / shader balance
Real-time friendly art pipeline
Does the overall composition work well for a focused focal point?
Any suggestions to improve lighting contrast or silhouette clarity?
Are there areas that feel visually flat or distracting?
Unity-specific optimization or shader suggestions welcome too
Unity
Maya
Substance Painter
Photoshop
Thanks in advance for any critique or advice — it really helps me grow! 🙏
Replies
On second look, some notes:
Keep it up!