Polycount can confirm today that Valve Time, in fact, does exist. We found out in the 11th hour that Valve & Polycount will be announcing the Polycount Pack winners later this week, not today as previously planned. Robin gave me his word that we'd have them announced this week, since today isn't possible for them for…
Still rubbing the sleep out of your eyes? Waiting anxiously to find out who's in the first ever Polycount Pack? Then hop on in and kill some time. Here's a few things we saw over the weekend that we thought you'd enjoy. Beyond Black Mesa A teaser trailer hit the internet not long ago for an indie film called 'Beyond Black…
Hello Polycount, I've been lurking for a long time now and finally got around to registering and making a post. This screengrab is a lever-action sci-fi shotgun, kind of an 1887 that shoots energy/plasma: The goal is to get it functioning in UDK or another game engine. I'm looking for comments or suggestions before getting…
Hi Everyone Im quite new to 3D, I've dabbled in various programs but until earlier this year never really tried to do anything with it. Anyway as part of a uni assignment I wanted to push myself through the entire character development process. From concept to modelling, animating, texturing and then importing it into a…
Hi I'm having problems generating a proper normal map using xNormal. I've read the stuff in the wiki on normal maps but couldn't solve the issue with the info provided there. I really feel like a loser now beause the thing is that I'm not a newbie or an amateur. I've worked in the business of game development for over a…
In case you haven't seen it, lots of upgrades in June's UDK Beta: * Skel. mesh UVs * Improved bloom * New HUD tool * Custom normals Click through to see the entire list of updates... Oooh, multiple UVs and vert colors... I can't wait to see what Polycounters come up with after they get their hands on it! Vertex Colors and…
Big updates today for UDK: * Steam * Colour grading * Updated heightfog * much more Click through to see the entire list of updates for the May UDK. One of the more noteable releases is a showcase on some titles being created with the UDK. Here's the list released today from Epic. * Angels Fall First: Planetstorm, a…
Another day another 'bunch-of-stuff-thats-not-exactly-game-art-related-but-we-think-you'll-love-it' post. Enjoy! * Cody Wentworth * Time lapse video Discovery * Flightpattern After the jump! [caption id="attachment_545" align="alignright" width="180" caption="Illustrations by Cody Wentworth"] [/caption]Cody Kenworthy Cody…
A couple of great things happening in the digital world we thought you would dig! * Jacob Charles Dietz breaks it down for us. * A gem of a bookmark for environment artist. Click on through for full details. [caption id="attachment_371" align="alignright" width="180" caption="One of Dietz's amazing pieces. Click for his…
We are proud to finally get to say this: Welcome to the Polycount Update! It's been a long time coming and its finally here. Click on through to find out more about the update! The two biggest questions you're likely asking yourself is 'Why did you update Polycount?' and 'Why did it take so long!?' Both are very good…