hello there, I'm working on a character that has some armor pieces. What I want to achieve is that the armor pieces go as tight to the model as possible but making them feel as rigid as possible, to resemble real armor. My model is being rigged in a "T" shape. Here is a WIP pic of how the armor looks:…
Hi, I am trying to print an object that clips onto a PS Vita joystick. I got a vita for Destiny remote play with PS4 - but the joysticks are so small that it's impossible to accurately or efficiently adjust my aim so I need to make them a LOT taller with extensions, but no one sells these so I want to print my own. I have…
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Hi. my name is Adrian I originally from the middle east, I’m a 3d artist specialized in creating hard surface 3d models for Tripple A video games. I started my 3d artist career by creating game assets for local mobile games liek shofer and I gradually shift my art for next-gen pc and console. I have over 5 years of…
I'm having a hard time trying to grasp the tones of cel shading, they are so random and appear to have no continuity with each other. This is either a technical question or an artistic one, it's over udk, but not on how to implement it in udk, so I chose the parent folder. My cel shader in udk looks like this. Its a light…
Hello everyone I've run into quite a problem that I haven't been able to resolve so far. To put it simply I'm trying to make custom meshes for a new race in Skyrim (the old one, not the SE) and I've used Caliente's BodySlide to generate the starting meshes that I've modified for the race I want to add to the game. Thing is…
Having some issues with VRay and 3DS Max. I'm trying to work through this tutorial: http://www.digitaltutors.com/tutorial/1083-Creating-a-Photorealistic-Bedroom-in-3ds-Max Using Windows 7 64 bit, using Max 2013 He's using Vray to set up Cameras and materials, which I have no experience with. Still a little new to Max,…
(Posted this up in the Technical Thread and not sure if it was the right place so i'll post this here...hope i'm not breaking any forum rule!) Greetings, Polycount! Currently i've been very intrigued in the wonderful world of stylized and handmade art. I'm choosing to start of with rocks since it helps learn the modeling…
Greetings guys this is my first post here on Polycount but I have been lurking for awhile (just registered tonight, this thread was the plunge I needed to do so) Anyways here's my issue. I have this model, it's a low poly Glock 17 that I am using with a normal map baked from a high poly, all done in 3DS Max 2013. All is…
You've lumped up Indie into the Hobbyist/Freelancer/Modder category in Quixel 2.0, but all four of these are so different from each other. What I want to know is this: Indie/Freelance/Hobbyist/Modder category: Can we create our Indie Game using this and be 100% okay with no revenue restrictions? Your current FAQs are…