Hi I have decided to skip my memory problems untill I can get the new rig , and Import the previously exported decimated models as obj , so I can paint them ... but when I imported when I tried to polypaint and give a color the object doesn't change much apart the lightning type and looks always with this pinky reddish…
Hi, Every object i make has some strange light and shading anomalies on the edges in 3DO(they all work great in unity or marmo) like on this picture(mark that this is not seam): I tried exporting .obj with different shading angles and some other methods and I can`t find a solution. Whats interesting when I load Helmet…
I'm really new to Maya so I have no idea what I'm doing. I've imported an obj from sculptris and I've made a skeleton and bound the skin but when I try to move the model it goes nuts! Below is a picture of me trying to move the knee joint. Seeing as I don't know anything it's probably a really simple solution but I can't…
Hey everyone. First timer on polycount here. Does anyone know a simple (and preferably free) application where I can import OBJ models with Diffuse, Illumination, Normal channels and just navigate around like a FPS game ? Everything here is baked so rendering these takes less than a second, and my goal is just to place…
another question :D is it possible to edit UV's inside zbrush? usually when i generate UV's with UV master, the unwrap is pretty good but the program is unable to pack the UV in to the square properly.. is it possible to edit these UV's inside zbrush? its just that I like the normals baking system in zbrush because its…
This is my latest personal project. A female warrior inspired by a concept I've found long time ago(by the way I can't find out who made the concept). I hope you guys will enjoy it. I also decided to share this with the community.....so here is the link for the fbx/obj file, psd files for textures and marmoset toolbag 2.06…
Hi folks, Trying to bake down what should be a very simple bake, however I'm getting bad seams on the resulting object. Result: LowPoly: HighPoly: UVs: Cage: So far I've tried: - Resetting the XForm - Resetting the Normals - Checked the smoothing groups - UVs are also separated per group - Reimporting the object and doing…
Hello there, I have same problem but tried everything you are writing here and still have this problem. Baking in marmoset. Fliping G chanell doesnt work, tried fbx, obj. Have harden edges along seam borders, Normals on low poly are correct and low poly model has support loops as well. Still have flipped tangents along uv…
just a quick update, this project is still going :) been learning some marvelous designer this weekend. I just quickly zremeshed the frog dude sculpt to make it much lower poly and then quick rigged it in maya and threw it into marvelous designer as obj and it seemed to work. Was so glad it wasnt too hard to get it working…
Just got my first bakes in SD done :) Very pleasant software to bake into. Baked roughly 4mil on 25k low poly, no cage, no trouble. Just one detail I found on my way, if after you symmetry some of your object, use OBJ otherwise your normals wont look right. I'll start texturing it in the next few days.