I'm really new to Maya so I have no idea what I'm doing. I've imported an obj from sculptris and I've made a skeleton and bound the skin but when I try to move the model it goes nuts! Below is a picture of me trying to move the knee joint. Seeing as I don't know anything it's probably a really simple solution but I can't find it. Any help for a noob would be greatly appreciated.
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For something like a leg, you would typically rotate the joints by hand or have them driven by IK. You would never translate them as this is alters the length of the bone as seen in your screenshot. Even for a squash/stretch rig you'd probably only move joints in along x (in maya) in their local space ie. down the length of the bone.