Hi,
Every object i make has some strange light and shading anomalies on the edges in 3DO(they all work great in unity or marmo) like on this picture(mark that this is not seam):
![9hrdNaR.png](http://i.imgur.com/9hrdNaR.png)
I tried exporting .obj with different shading angles and some other methods and I can`t find a solution.
Whats interesting when I load Helmet example shading and lightning work fine. What am I doing wrong?
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
I use Blender.
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