Why not take a step back and use bend on some basic brick shapes and use those as a base to create your materials? Same idea but you're taking a step back and dropping your dependance on a straight brick material. Instead you would be shaping the bricks to match how they would be shaped in real life. If you keep the…
I think you have more freedom to do more unique detailed pieces since this is a portfolio piece, why optimize a scene when optimization isn't a core concern? I would do enough modular work on the side walls to show you can work that way. To spice up the modular walls you can do a few brick clusters, that can cover up parts…
@Moist Looking good, I think the edges could do with a little more weathering but it depends if you're trying to go for the very new clean brick look. @furiouslul It's coming together nicely. I like how you have that slight rotation too and some color variation between bricks. I think you might want to mess about with the…
That cluster info is all new to me! Thanks for those pics I will learn that. However all I want to do is snap the top left brick to the brick on the right. So its on the grid beside that brick. I guess I should cloned my bricks from one brick to lay out my pattern than I could have beveled the main brick to have all the…
Need more value and color variation in the textures. The brick wall for example has no variation in any of the bricks, and each brick is made up of two really dark values and one mid value. Try to add more variation from brick to brick, as well as in the bricks themselves. Also look at real work reference for cool patterns…
I tend to make spline outlines in max to test the repeat before I take 5 or 6 bricks into Zbrush and go nuts. I always export a teselated plane behind the extruded splines and ensure the bricks are at slight tilted angles. That way in zbrush i have bricks and the grout between them being modified together for a more…
I've been trying to step up my texture game. Naughty Dog has put out some awesome hints on the subject, so I've been trying to follow along and emulate the processes shared by some of their artists. Right now I'm working on doing simple bricks using a technique presented by Tate Mosesian over on Pixologic. This technique…
Overall I think this scene is a great practice for TrimSheets! There is little texture stretching on your textures. Your lighting is competent and really helps making your environment believable! A glaring issue I can see are seems, and the modelling is too primitive. (By primitive, I mean it lacks mesh-level detail) This…
There are a few discussions on how to do holes (circular, polygonal) into a single quad. However, the workflow gets quite manual and requires quite a bit of planning and edge loops if you are completing the following specific objective: Repeating instances of a polygon hole into a surface that consists of multiple…
Hey guys/gals, I've been trying to create a nice, good looking castle-brick wall in Zb using Tate Mosesian's technique, but in order to get sufficient polypaint detail in the larger wall's bricks I need to keep the polycount of each brick over a mil, resulting in an 80 million brick wall (obviously not ideal). I've tried…