With the release of UE5 EA, I will be undertaking a Giant MEGA Project aimed at releasing on the Unreal Marketplace by Q2-Q3 2022. For this purpose, I need collobarators and Team players. I am Solo Dev by Trade. I need someone to work on the Landscape Environment. I am quite good with Props but my experience with…
We are looking for a highly-skilled technical artist who will be able to work on a high-quality cel-shading material and outline material as noted in our Game Document. The technical artist must be able to produce quality work, and can communicate their process effectively and clearly to help teammates understand the…
Hello! I'm thinking of a rather unconventional throne room, which would be ruled by a dragonslayer. I got the inspiration from Peter Jackson's art direction in The Hobbit; Thranduil's Halls in Mirkwood (found in my reference sheet). I adore the lack of large, flat, straight areas, the chaos and dynamism in the design. So I…
Okei!I wanted to start on a big project, and i like to test a lot with my models during the progress to see what works.. and what doesn't. I guess i overestimated the power of normal map a bit to much , and i do NOT want to do retopology in zbrush.. since i HATE it >_< ..Must avoid retopology at all costs. which leaves me…
Hi I am Fintan the CEO and programmer of Celtic Dragon Studio. We are a small indie team working on our first title Azzy Battles the Darkness in the Unreal Engine 4, but we are in need of a Level Designer to help bring our tribe villages to live. Azzy is a 5 character 1 player platformer/puzzler/RPG style game where Azzy…
Hey, I made this some time at the end of last year, it's a painted, diffuse only tavern which I made specifically for the Polycount book that Ryan is putting together at the moment. Seeing as people actually know about the book now, I guess I'll post this! :) I fucking love dragons and northern themes, So this was a no…
Day one of Modeling has begun! This is what I've got so far. Yes, its very messy still, but I'm not too worried about polish yet. All of the modeling details will basically be erased when I merge and re-topologize. There are still many accessories (hood, arm pieces, belt and shoulder decoration, etc.) that need to be…
Hi, I'm Lambdafish, Lead Designer of Celtic Dragon Studio. We are seeking the following roles for our project Azzy Battles the Darkness: * Animator * Concept Artist * Technical Artist Though the advertisement has been made for the above roles specifically, speculative applications are welcome from any role. We want to find…
I spent my winter break working on a new environment so I thought I'd finally make a thread for it. It's based on a piece of concept art for Dragon Age II but takes a more stylized leaning similar to skyrim. My goal was to capture the early morning feel with the definite coldness created by the blue tint the concept has. I…
Hi, I'm Lambdafish, Lead Designer of Celtic Dragon Studio. We are seeking the following roles for our project Azzy Battles the Darkness: * Animator * Concept Artist * Technical Artist Though the advertisement has been made for the above roles specifically, speculative applications are welcome from any role. We want to find…