Greetings from Skull Theatre, While we continue working on our first game title Rustclad (learn more at rustclad.com) we have decided to make some of our 3D digital assets available for use by other game devs via the unity asset store. All models have been created from real-world objects using photogrammetry techniques.…
From GameDev.net: Team name: Sunstar Productions Project name: Everafter Brief description: Our current project is EverAfter, a game based on a good friend's comic. This is to be a 3D Action Hack N' Slash about a deranged Little Red Riding Hood who escapes from an insane asylum, and after a bit, returns for revenge against…
System Spec's: 3.4ghz intel i7 cpu gtx 760 geforce 32gb of ram 128gb SSD drive ( primary ) - samsung 840 pro 2tb toshiba ( mass media storage drive ) I am currently baking a 3k polygon crate assets onto a 6 polygon cube. for transfer paint details. from ptex to uv. It is using 95% of my cpu and 90%+ of my ram and bogging…
Hey guys, I am trying to have my vehicle play an animation when it fires my projectile. What do I need to do for an animation to be triggered when firing my gun on the vehicle? But what script do I edit to tell what animation to play when firing? Here is my UTVehicle_Cannon.uc file: /** * Copyright 1998-2011 Epic Games,…
I've been meaning to get a much deeper understanding of anatomy for some time now. Its something I keep overlooking. So I've decided to create a skeleton model which I will build up with muscles groups and flesh. I may even do a male and female version. But to begin with I'm going to start on the Skull and facial muscles.…
and small scene. the wire frames.... small scene. i just used the black mage sprite as a refrence. didn't intend for it to look like the reference much. the model is 842 polygons.
Hello my name is Jack Klein, My webpage can be found here; www.Jackklein.com. I’m working on a UDK Tech demo with 3 others and we are seeking an artist to join us on the project. The project is commission based; before enlisting with us it'll be required that you sign an NDA and mail it back We are looking for a Molder and…
I am working through a 3 year old course - Fundamentals in game asset creation from CG Society - and am having issues with the normal map displaying poor quality in the viewport, where as the example is in much, much better quality. My high poly displays perfect, and the normal map is displaying no errors (this is the test…
Hello There. This is a render of Amsterdam cannals and their buildings, The Grasshopper including 36 coffeshop and I think no longer exists. Modeled in Blender, render in cycles and photoshop. You can download all the scene whit 14 buildings for Blender in: http://www.blendswap.com/blends/view/75091 And Grasshopper…