[ EVEREST Home Edition (c) 2003, 2004 Lavalys, Inc. ] Version EVEREST v1.51.195 Homepage http://www.lavalys.com/ Report Type Report Wizard Operating System Microsoft Windows XP Professional 5.1.2600 (WinXP Retail) Date 2005-04-18 Time 13:31 [ Summary ] Computer: Operating System Microsoft Windows XP Professional OS Service…
Full version: https://www.artstation.com/artwork/ArAx3y Hey there. Here is my new personal work - Grail Knight. Total polycount is 118k Tris (113k for character and 5k for sword) 4 - 4k texture sets for armor and clothes 1 - 4x2k texture set for sword
Latest Progress (01/08/13): Video (Please Watch HD if you can): [ame=" https://http://www.youtube.com/watch?v=X5uX5EiArVM&feature=c4-overview&list=UU1DADH8l7uI6upRxK7G_nXA"]http://http://www.youtube.com/watch?v=X5uX5EiArVM&feature=c4-overview&list=UU1DADH8l7uI6upRxK7G_nXA[/ame] Final Image: Hello Guys and Girls, So this in…
Hey polycounters, here's my art dump. I figure I'll post some images here as well, for those who just don't want to leave polycount ;) The first post will always be updated with the newest work. C&C is welcome of course. * Soon to be revealed: In this thread you will find all of my latest work. Additionally you can go to…
http://www.stuartdavis.com/node/1138 i think stu here sums it up pretty well. i think there's some truth in the secret but unfortunately there's lots of pre-rational bullshit that goes along with it.
Strange, I'm clicking it right now and can view with no problems in Firefox. here is the full url "www.fxguide.com/wp-content/uploads/2010/10/09Mar/watchmen/wireframe_hd_vd8-1138.jpg"
It's sort of, kind of based off a mossberg variant, but most of it is my own creation. Pump Action type. Tris:2413 3-4+ point polys:1133, I still need to add a pump and a trigger/trigger guard.
Stirling and Diamond - thx!!!1!1138 1498 triangles so far. Whatever i'll wind up with in the end i'll stick with it, but i'm not going more than 5000. I need to edgeloop the forearm more.
Did a little maxscript for both dimetric and isometric "squashed" (30° and 35.264) from OP mel script. Then adjusting the camera FOV seems to be the easiest way to get the sprite size you want. It's kinda tricky to get the perfect 2.1 tiled shape tho.--isometric--settings for 118*60 sprites( --create cam myCam = Freecamera…