here's my art dump. I figure I'll post some images here as well, for those who just don't want to leave polycount
The first post will always be updated with the newest work.
C&C is welcome of course.
* Soon to be revealed:
In this thread you will find all of my latest work.
Additionally you can go to my just launched portfolio -->http://gametime414.wix.com/portfolio
NOTE: Everything is rendered in CryEngine 3, except for the High Polygon Models and the Wireframe shots.Latest:Makarov & AK-103 High Detail:
It has been quite some time, but I finally got around to post some of the work I did in the summer. This includes the ak, the makarov and the CIC scene based on Gryphart's concept art for Deus Ex.
The ak and the makarov are part of the high accuracy series. Therefore, I also modeled the interiors as best as I can, because all my references are based on pictures. A lot of time went into measuring and eyeballing the proportions and it felt like half the time went into finding references, because it is quite difficult getting all sides for all the 45 parts of the makarov and ak's approximately 80 parts!
AK-103CIC- Combat Information Center
The CIC is based on Gryphart's concept, but has a little twist to it, which you will find out by watching the video.
I decided to use Crysis 2'S CE3, because at the time, the CDK didn't have the futures, to recreate the it the way I'd like.
I also used this as a change to become superficially acquainted with the trackview editor and the flow graph editor.