whatever works for you. :) Modelling parts and merging them later can work well and is a valid strategy. Thanks to pior for showing those displacement examples. It helps in iterating that the artificial separation of modelling and texturing is imo a mistake. Especially with the emergence of normalmaps in the 2000s. you can…
3D Environment Artist Mid-Senior Level Threewave Software is seeking experienced Environment Artists to provide strong artistic assets to our newest exciting PC / Console titles. Threewave Software believes in supporting team effort and is looking for team players who are bright, love a challenge and who are highly…
Receiver is an interesting case -- a lot of what I did for that game is an example of non-art type stuff. Low detail props shamelessly ripped off from Ikea for example, or the guns just being common guns that people seem to like. I think that helps the robots stand out. I did do some simple concepting work on the robots.…
Some kind of nice workflow between Blender's Cycles renderer and DDO would be a god send. I know were going from PBR to raytraced complex materials and that is a major pain, but it would be amazing if there was a preset within DDO and a blender node setup that would simply involve us plugging in the textures and having the…
There's not just quads but n-gons too (imagine a 12-sided face, for example, it's 12 edges in a closed loop). The three.js loader is probably triangulating that model for you. In some formats the faces with more than 3 edges are described right there, like in the .OBJ format for example: f 767 773 748 750 768
f 749 751 750…
Arnold is a cpu based renderer, while Marmoset uses the gpu, just like Substance Painter. My advice would be to wait and save up a little bit more and get a used 1070 with 8 gb of memory at least. That 1060 is like a low end card for gamers, and really far from the best choice for artists. From what I see these days, even…
i like it, but i wish you'd push those elements you just mentioned further. what's killing me is the metal shoulder bits. if they're about crazy colors and defining themselves in a completely different way than their oppressive government, why such a standard looking, manufactured outfit piece like that? we live in a world…
Availability: Artstation: https://www.artstation.com/marketplace/p/7gBnd/neighborhood-props Epic Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/product/neighborhoods-props You can check out my Epic Creator page for updates:…
Can you post examples of what you're talking about? As for reasons why you might be able to see ribs in a lot of art, there are a few: * A lot of artists really enjoy doing anatomy studies, so showing the underlying structure is always fun or informative. * Many -- if not most -- characters that 3D artists make have very…
3D Environment Artist Threewave Software is seeking experienced Environment Artists to provide strong artistic assets to our newest exciting PC / Console titles. Threewave Software believes in supporting team effort and is looking for team players who are bright, love a challenge and who are highly motivated. * Area of…