Over 15 years of experience in outsource service from our artist in movies, cartoons and video games. Check out the examples of our works:3D Game animation: https://www.youtube.com/watch?v=lih1EdONiKw 2D Game animation:https://www.youtube.com/watch?v=SnmkWz2WAZs https://www.youtube.com/watch?v=rVLuUe5OtBo Cinematic and…
Kick start your day with some fantastic art from some fantastic artists. * ZBrushCentral - hku75 creates a stunning sculpt based on Steve McCurry's photograph * CGHUB - Crazy and imaginative art by pkok ZBrushCentral If you're a fan of some of the stunning photography by Steve McCurry, then this one is for you.…
Hello all this is my first post to this community and I am not sure that I an in the right spot, you all seem to be artist and not necessarily just getting started so let me know if I am in the wrong place. My goal: is to create content for the Unreal Engine so I have a modeled gun and all attachments (11 meshes total) as…
Hey all. I've never done 3d modeling before and right now is when I could use it most. I'm sure some of you have heard of the game Team Fortress 2. Well I made a 2D effect for their Unusual hats called Voltage. I submitted to their workshop but only as a 2D effect. I would really like someone to help me in making it or…
Started a small generator for braids :) I simply converted an old tutorial (KevinJohn's) into maxscript and made it parametrable :) -- BRAID TOOLtry(destroyDialog BraidGeneratorRollout)catch()rollout BraidGeneratorRollout "Braid Generator" width:176 height:152( spinner spnNB "Nb of Strands" pos:[16,56] width:152 height:16…
Hello everyone! I´m making my game called Tomorrow, and when I´ve started to make some models I found a problem. How I will deal with high poly zippers? I need a low poly count meshes, but i need the information to get a good realism. So here is the solution. I´ve breakdown the default Zipper IMM in 2 parts, the handle and…
So I started with blender but really wanted to get into Zbrush. But it was super intimidating for some reason. I watched a Ryan Kingsley video and it broke it down to a point so I figured id give it a go. Heres my stuff so far, not much but I would like some critiques. Better I learn what I'm doing wrong now and correct it…
First off I'd like to say congrats on the release of 2.0! Despite the bugs, I think Quixel Suite is headed in a great direction. As far as the questions go... 1) I don't see an option for seam termination anymore, not when loading a new project, or in Dynamask. Is this intended? (maybe I'm blind) :smile: 2) I also noticed…
Hi all! I'm Kitch.sb on Steam Workshop, and am excited to be working on this theme! Thanks to Valve and Polycount for the opportunity! First submission final: http://steamcommunity.com/sharedfiles/filedetails/?id=689161784 ECTOcoil railgun variant: http://steamcommunity.com/sharedfiles/filedetails/?id=689819094 WIPs below:…
Hey Guys, So i finally stop being lazy and final got this model done so that i can comfortably move onto other things i really want to achieve and do. I really dont want to be that guy that says he loves art and wants to be a game artist, but does nothing...and there is no other way to prove that then to show that i…