We are currently a 4-person team with just over 50 combined years of game development. With roughly 30 of those combined years being in AAA development, having shipped many well-known titles in director-level roles, we bring a good amount of experience to the project. Personally, I've worked on games for the last 13 years,…
TeeJay, Skylanders is great fun. i play with my son and it really is fun. I've also played solo. It is a really cool mechanic and the games fun in general.
Hi Have you got any methods for real time realistic or stylized hair and fur that you can share or have knowledge about. Also any techniques for physics influenced hair in Unity, UE4, Lumberyard and so on. Here are some examples…
Hi everyone I recently started a project, treasury courtyard fan art from uncharted 4. My main goal is to level up my modeling skills, learn how to create vegetation, tile textures in substance designer, unreal master material and lightning. Hope i can finish it =) I plan to add new progress on the environment every two…
Hello Everyone! Recently our project received quite a bit of attention, and we decided that we should make a recruitment post here for any people who may be interested in helping us out with this project! About the Project Project Contingency is a fan-made halo game set in the halo universe, it is currently being developed…
It doesnt matter if the guy in the office is left or right, they will still give plenty of material to make fun of. It all boils down to the person in that office is a person whos every action is recorded and can be used to make fun of them. As for Jon, just because you can make someone look like an ass doesnt mean you…
I've just launched a brand new game studio. We are Invuse, where innovation meets purpose. We believe that too many games these days are focused on generating income, at significant expense to the player's ability to actually enjoy what they're playing. We believe that many indie teams have a great ideas, but are unable to…