I want to go into a junior hardsurface position and I was told to copy this demo reel. I was told variety was more important, so there's suppose to be a hardsurface prop, environment scene, vehicular prop and any organic modeling. And of course, only show the best props. Don't crowd the reel with anything that could bring…
Hello everyone, I'm currently working on a trim sheet material. In the image, you can see a piece of furniture that I'm texturing using this trim sheet. My goal is to use the same material to texture a few more furniture pieces or props. I'm trying to achieve the look of a walnut wood material. I'd really appreciate it if…
Hi Eric, I truly value your feedback! I would love to include more props, but I'm short on time and prefer not to rush the details at the last minute. However, I plan to add more after I submit it for my portfolio. I think it would be great to add tassels to the curtain pulls, but I'm a bit uncertain about how to make that…
Hello! I'm working on this modular environment piece for class, I'm finishing up blocking out most of the shapes and props, and am starting to refine the meshes and materials. Most detailing will be done with a trim, and a couple props will be sculpted with unique textures (such as the cactus pot up front and the doorway…
Hi, Here is my humble opinion :poly124: Well, I was close to ask a refund but considering I played ~100 hours I guess it would not have been very fair towards Blizzard. Anyway I'm very disappointed by the game and ended by deleting the game. Maybe I was just expecting too much from the successor of diablo 2, from a game…
Hello again fellow Polycounters! I have started up another Environment project, this time a runestone interior! So I haven't done much hard surface interior environment work before and I saw this concept from Ioan Dumitrescu that was made for The Northman. (https://www.artstation.com/artwork/LeXBKR) The scene is set under…
These are actually some really good questions :) Q: --For most modular assets I have seen, majority of them are outdoor buildings. Can indoor scenes be modular easily? Such as bedrooms, kitchen...etc? A: Indoor scenes can definitely be a bit more tricky because you have to include a wall "thickness" and then be sure that…
not bad! There are some things I'd consider though: on the shield, -the level of detail is a little wacky. Might be the painting, might be texel density, but the metalrim's details seem much tighter compared to the wood. That doesn't mean the knicks and scratches need to be the same size between the two, just that the…
I realize that, and it works for both DM and CS with a few minor modifications. I was careful with the textures I used because CS can use HL2 textures but HL2DM can't use CS textures. Because people can have HL2 and not have CS-S. There are a few CS props, but they can easily be switched out for HL2 props. I did make two…
Hey everyone, I'm excited to bring you the Bi-Monthly Environment Art Challenge for the months of July and August! The challenge is open to anyone interested and at any skill level. Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. We want to see your work! So…