Hey Folks! Been working on a AA12 skin while I've had time. Aiming to make it look like a British spitfire plane. The three things I really want on the skin are going to be the camo, the targets, and the iconic spitfire mouth Will post the progress ASAP!
Been working on this high poly for a little bit. I am getting ready to create the low-poly and will add some minor details in the normals using substance designer. I would love to get your thoughts/opinions.
Here is finished low poly version of a shotgun that i made recently. I want to give a shout-out to Racer445 for his photoshop tutorials, it helped me alot since im prety new to hard surface texturing. I hope you guys like it, any critics and comments are greatly appreciated :) . Low poly with normals, in 3ds max Xoliul's…
Wanted a little break before I start my next character project so I decided to do a quick prop to pass the time. After thinking it over and after an episode of Warehouse 13 ;) , I decided to go with a Farnsworth. The communication device featured in the show. It's currently clocking in at 1,990 tris at the moment, though…
As for the process - Photogrammetry has changed a lot since I did this project - here is how I did it back then, and how it could be done now - First off, the camera and lens - with photogrammetry (even current) it is best to use a decent dSLR with a FIXED lens. If anything changes in the lens, then the absolute center of…
Character Blockout give away 😁🥳🥳 for free Recently checked my profile and I noticed I hit 700 followers 😁 I know it's not much but usually I don't have this kind of support so to thank you all ... I am giving away all my Character blockouts for free you can use them wherever you want. (link down below) All my characters…
Hello all :) I'm Sam, 15. I'm a young French 3D Artist. I'm currently working on a Spas 12. I achieved the High Poly work, and the Low Poly will be posted soon. All the modeling was done in Maya. This is my second attempt about weapon modeling. I mostly created environments for the moment. I used my imagination for the…