Hi :) I wrote a simple maxscript to animate Vertex Colors in 3dsmax. What it does is : copy color, illumination and alpha vertex channels to different frames, making a vertex color animation :) Now that it is working, I added a progress bar to let the user know 3ds is actually doing something. I did this also to allow…
Crystal Dynamics is looking for a technical animator to join its staff on an unannounced next-generation title at its studio in Menlo Park at the heart of northern California's Silicon Valley. Title Description: The primary focus of the Technical Animator is designing, implementing, and maintaining animation related tools…
Project Info Team Name SharkMissile West Project Name No Sanctuary Target Aim For sale online & pre-orders with playable beta/alphas. Compensation Plan Since this is a unfunded indie project we cannot promise any pay, though if we are successful we may be able to fund the project based on pre-order/beta income like some…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. Each of our departments collaborates extremely well. We love and share our work amongst team members, offer constructive feedback and strive to improve ourselves at personal and organizational levels. We are looking for…
3D Modeler / Texture Artist Needed at Bohemia Interactive Simulations http://www.bisimulations.com/ Location: Prague, Czech Republic Department: Development Bohemia Interactive Simulations (BISimulations) is the leading developer of game-based, 3D simulation and training software. Used by military and commercial industries…
I am still paying my own Photoshop subscribtion but haven't found anything useful in it for very long time. Curious about "shadow re generator" as a way to get rid of shadows for de-lighting albedo but very much doubt it will work . And it's in a waiting list for forever already. Tried today their sbsar support for…
I use Painter not very often and accustomed to regularly re-bake curvature and world normals again and again with each new layer added. Vs Designer where you always can produce whatever mask you need at any stage within a sort of combined curvature producing parallel node flow doing it for for any stage . Constantly…
Hey, years later into the discussion but there doesn't seem to be an official solution for this. I got into this stuff recently so, I decided to write a little script/ plugin for the same purpose. Check it out, this definitely helped me save some hassle. Link: https://aurifexchandra.gumroad.com/l/vtyyw
First Contact Entertainment - Creators of the PSVR Exclusive Firewall Zero Hour - is expanding! We're looking for multiple levels of environment artists, a lighter, rigger, and engineers and programmers to join us ON-SITE with benefits here in Sunny Santa Monica, California. Since this is primarily an art site, here are…
in uscript you could write a custom player pawn, which could easily pass the location onto the material as a vector 3, since there is a method to get player location in uscript and uscript isnt limited to olny dealing with constants like kismet.