Completely own and assemble modular playspaces, using Maya and Unreal Engine to create realistic, incredible environment art that pushes the boundaries of VR
In depth understanding of how to leverage the outsourcing process and are comfortable dealing with external resources directly
Create tiling and unique PBR Materials, modular and unique level models, props― whatever the level needs!
Optimize and bug fix levels and playspaces through vert count reduction/LOD creation, shader cost reduction, etc.
An amazing portfolio demonstrating up-to-date 3D art techniques, including high poly/low poly baking, organic and hard surface modeling, and PBR shader knowledge
Working knowledge of Maya, Substance Designer, Substance Painter, Zbrush, Photoshop, and other industry standard software
Strong sensibilities regarding modular environment creation in addition to prop creation
Team player with strong adaptability to changing production demands as well as ability to communicate clearly
Able to consistently meet deadlines
Must be currently eligible to work in the USA
An interest in VR!
4+ years of previous game studio experience with at least 1 shipped title
VR Game Experience
Unreal 4 Experience
Experience with version control software (Perforce or equivalent)
Bachelor’s Degree or equivalent
Please send all required documents listed below to:
jobs@firstcontactent.com
or apply online at https://www.firstcontactent.com/jobs
Use Maya and Unreal Engine to create realistic, incredible play spaces that push that boundaries of VR
Create tiling and unique PBR Materials, modular and unique level models, props― whatever the level needs!
Assemble a level, or sub-level, from various modular (and unique) models and apply the finishing touches―from vertex painting puddles and dirt, to prop based story-telling
Optimize and bug fix levels and playspaces through vert count reduction/LOD creation, shader cost reduction, etc.
An amazing portfolio demonstrating up-to-date 3D art techniques, including high poly/low poly baking, organic and hard surface modeling, and PBR shader knowledge
Working knowledge of Maya, Substance Designer, Substance Painter, Zbrush, Photoshop, and other industry standard software
Strong sensibilities regarding modular environment creation in addition to prop creation
Team player with strong adaptability to changing production demands as well as ability to communicate clearly
Able to consistently meet deadlines
Must be currently eligible to work in the USA
An interest in VR!
Previous game studio experience with at least 1 shipped title
VR Game Experience
Unreal 4 Experience
Experience with version control software (Perforce or equivalent)
Bachelor’s Degree or equivalent
Please send all required documents listed below to:
jobs@firstcontactent.com
or apply online at https://www.firstcontactent.com/jobs
Lights all aspects of game, marketing material, cinematics, etc.
Works closely with Art Director to help determine lighting style of project
Works closely with the artists and designers to make sure assets are properly set up for lighting and the correct areas are emphasized for gameplay
Works closely with the Tech department to prototype and test new technology
Proposes new ideas and methods to improve workflow, performance, and technology in game
Creates and implements skies and atmospheres
Manages post processing
Sets up and optimizes reflection environments
Sets up scene lights to match color keys and concept art
Help other departments with atmospherics and lighting setups for their environment or test level needs
Stays informed about new developments in rendering, particularly with regard to realistic lighting and surfaces
Troubleshoots large scene files and rendering errors
Other duties may be assigned
At least 3 years in game production as a real time lighter
Must be very proactive and willing to learn on the job
Must be able to take constructive criticism well
Should possess an extensive knowledge of realtime lighting
Understanding of UE4 material editor and how it can be used to create materials for lighting (or ability and willingness to learn)
Understanding of UE4 construction scripts and how it can be used to create lighting actors and tools within UE4 (or ability and willingness to learn)
Superior understanding of real-time lighting and lighting performance
Have the ability to work on multiple projects at once as a shared resource between projects and to work independently to maintain consistent aesthetic and technical quality in all lighting
Strong artistic foundational skills (form, value, color, etc)
Knowledge of physical lighting models and methods
Strong understanding of the impact light has on gameplay
Good understanding of pbr materials and how to make the most of them with lighting
Collaborate with our art and animation departments to create rigs using our Maya-based, scripted rig build system
Collaborate with our animation department to write tools that improve our control rigs, and animation pipeline
Collaborate with other Tech Artists and Departments to push the studio pipeline forward
Push the limits of what is possible in VR
Must have a demo reel demonstrating tools, rigging, user interface design, and technical ability with a provided breakdown of your contributions to what we see on the demo reel
4+ years experience in games or related field
Expert knowledge of Maya tools and architecture
Working experience with Unreal Engine
Must be proficient with Python scripting in Maya, with expert knowledge of the API and object model Maya exposes for scripting
Solid math skills, with a good understanding of how matrices and vectors work
Comfortable wearing multiple hats and problem solving both in DCC and in Unreal Engine
Must be legally authorized to work in the US. All work will take place at our Santa Monica headquarters
Ability to self manage tasks as well as communicate effectively with multiple departments in an ongoing fashion
Good aesthetic eye for rigging bipeds and realistic weapons
C++ programming experience
Experience with simulated setups like cloth, hair, and muscle deformation
https://www.firstcontactent.com
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