Hello Guys, I am currently working on my Bachelor Thesis for which I am developing a textureless workflow with Unity and MayaLT. I wanted to push as much Vertex information into the modell as possible. As Unity supports only one Vertex Color Channel, I am running into problems. This single Vertex Color Channel is color and…
I am trying merge a bunch of objects from one scene into another, but they are coming in completely invisible. They're not in a hidden layer, and I've gone through the display settings and found no problems there. I can find them in the scene explorer, and when I select them the transform controllers show up. I can also…
I have tried using the "Assign Vertex Colors" utility to do this, but it is not baking the diffuse map into vertex colors. Is this the right utility for the job, and I'm just not using it right? Or is it done another way? Here's the process: - Create a terrain mesh (editable mesh) - Apply a diffuse map to the mesh - Open…
Hi can anyone help me with a script that can delete anything based on the selection level? Currently I've binded ctrl+backspace to one of my extra mouse buttons (because I cant bind it to another hotkey apparently without the use of a seperate hotkey program) and use the delete key for deleting everything else. But I'd…
Hello Polycount. I'm looking for an experienced concept artist who can take my words and visualize them. You will be tasked with drawing/sketching concept art for the characters I describe. All concept art that you make for this project will be owned by myself, and I will have full rights to resell it (like merchandise) if…
This script will allow you to send the selected objects to UVLayout and get them back. This is useful when you wants to have more than one object in the same UV square. All editable poly objects from the selection(selected objects or groups) will be sent to UVlayout. It's a modified version of Norman "Norman3D" Schaar's…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! Below I've selected a few Environments and Props to get us started. As always, please feel free to vote on your favorites or add your own selections to this thread. Remember to vote by posting the concept(s), that you would like to see for the…
Hi! Is there a better tool to create UV snapshots than what's in Maya? I would appreciate recommendations. I'm tired of constantly closing holes by hand in Photoshop so that I can then use magic wand selection to create masks. I know I can use "anti-alias" toggle in Maya, but that's another can of worms that gives…
been meaning to clean a multi pipe for orientation fer years, however all mah macros werk fine and keep me lazy. till that day... hope dis helps: cly_oriental.mel previews ( ps. use freeze transform or world space for default orientation reset ) //for a single edge selection whose orientation iz desiredglobal proc…
I'm a little confused by what you're asking because I don't have maya installed and I can't double check exactly what that command does, but Max has smoothing groups. You select all of the polys and assign them to the same smoothing group, its under Polygon Smoothing Groups in Edit Poly. Typically you select all the faces,…