Hey Everyone, I've been working on this guy on and off for the last couple of months. I'm allllmost done with the high poly, just a couple of little things that have been bothering me, along with any crits you guys make. Progress wise, I've made the low poly and I'm just finalising the uv's, then I'm going to polypaint…
Hello PC! I've been trying to learn hand painted texturing. I have had a few fail starts in the past, so any hints, tips or bitch slaps are welcome. Very Work in Progress Made the base mesh in Max and sculpted it in Mudbox. Baked down the AO/normal map and have the lowpoly at 985 tris. Was shooting for 750-1000. Base…
The point of DXR was to allow an "agnostic" approach, an abstraction that allows hardware vendors to implement raytracing. Metal also got raytracing in the api, and Vulkan is in the progress of standardization. The recent drivers from nvidia do allow it to run on many Pascal cards. While I am not directly involved in…
My problem is myself and my frequent motivation drops/call into question. At first I was super excited about learning CG and drawing, as I come from no artistic background, usual geek low-grades highschooler playing counter strike all night. Discovering all the softwares and possibilities in first year of CG school was a…
I'm a little bit late to the post and I see a lot of great advice here. I actually given the same thought about this not long ago and decided to write it down. Here's the link to the full text. I'll summarize it here if it's TLTR for you. - Decide early on industry and specialization Every specialization and industry…
Everyones replies to this are confirming my thoughts about how important never ending progression is But they are also confirming how long I thought it would take between deciding to become a video game artist and getting a job in the industry. Thanks for all the great replies guys. - I decided about 2 years ago that I was…
I thought I would give this contest one more try. It passes by twice year, every year and it is always a bit enticing. Some of my cars were entered in past, but they were flops; early versions of creations made when I was still a green 3d artist. Things are rather busy with a couple of game projects, but I hope to be…
Hey guys, I decided to start modeling a futuristic sci-fi train for an environment I'm starting on. I'm still pretty early in the modeling phase and would like some critique before i progress any further. The train carries light cargo (supply crates and foods). It travels through underground tunnels on Jupiter's moon…
Hey, everyone! I started to model this car, just because I love this car so much. I wanted to share my whole progress this time. Not much yet, got a bunch of references, blueprints and did some work on main body. Modeled the body and adding the trim details now. I want to have the interior dashboard and front seats as I…
Hi all. Just a quick post from me here... progression as I go with updates to come. Planning on having this done by the time D3 releases, so I am giving myself 2 weeks! I work best with personal deadlines, so yup... I found this pic on flickr, decided that it was simple enough yet visually sophisticated to have a realistic…