Fellow members, This my first forum post here... For starters, Im a Computer science student at the University of Amsterdam, 21 years old, nice to meet you all ;p Ive been able to get my hands on a google sketchup of out University building ( including materials an interior ) roughly that is.. Ive been trying all afternoon…
Hi everyone, I have an Issue with Zbrush, the scale of the WHOLE scene has been changed to 1/10 000 of what it was . Its appeared to me when i tried to import stuff in max that it was very small. I though it was an issue of the export and let it go. But when I imported an obj from max in zbrush, its looked sick big. I…
I am trying to move a project from Maya LT to Maya (finally upgraded). Due to the polygon export limit on LT, I broke up everything logically and exported out the FBXs with embedded media to preserve materials. Then i copied all the texture files into the new SourceImages folder. Everything is working ok, but every time I…
Hello, I am trying to create a substance of rust that can be usable on multiple object within Unity. Therefore I wan't a substance with transparency, so I can apply the rust on top of different materials. How do I do this? I've read this thread https://forum.allegorithmic.com/index.php?topic=2128.0 and created the output…
Hello, I am trying to create a substance of rust that can be usable on multiple object within Unity. Therefore I wan't a substance with transparency, so I can apply the rust on top of different materials. How do I do this? I've read this thread https://forum.allegorithmic.com/index.php?topic=2128.0 and created the output…
@Alex_J derp, I should of mentioned it's in Maya and being exported to Unity. I bake the animations to the bones, delete the ctrl rig and export the bones/anim
It got a little easier in the end. I'm assuming there were some changes in Blender, because the (simple) face rig was much easier to make this time. Weight painting was the most time-consuming though. But it's as finished as it's going to be, I think. At least until I add hair. By this point I got used to seeing her…
Hello! Introduction: I've been wrestling with the problem outlined in the title where I have a long animated sequence of a character comprised of many parts, rigged onto a simple skeleton. For the record, I did not build or rig the model, rather I had it commissioned for the project I'm managing. At this point, I'm the…
Job Description Here’s the Deal We are a full-service esports company that creates, manages and monetizes competitive video game leagues. We build a title’s competitive community from the ground up, growing it into a unique, professional and world-class esports operation. We manage all league operations and produce expert…
Job Description Here’s the Deal We are a full-service esports company that creates, manages and monetizes competitive video game leagues. We build a title’s competitive community from the ground up, growing it into a unique, professional and world-class esports operation. We manage all league operations and produce expert…