There aren't any renders from where I've got it from. People have used rippers and importers for countless games and they upload them to the likes of DeviantArt. Also, the game was released on PS2, but PS3 and Xbox 360 as well, so not sure if the map was used on all versions. Ultimately though, regardless how you would…
How do I get something similar to Maya Viewport hair previsualization for Ornatrix in the 3dsmax viewport ? I can use a combination of Viewport Shadows and AO + Opacity and Gradient for each hair based on the mapping. But It needs some time to 'update/refine' (viewport will take 10-20 seconds to refine Shadows AO en…
This environment is a collection of large-scale concrete viaducts and bridges created with the Unreal Engine. Every asset in the kit was made from scratch—no downloaded assets were used. I originally built this project to experiment with the new spline tools in Unreal Engine 5.7, and a modular bridge system felt like the…
Hi, I got a couple of models I made in max that keeps losing uv coords when I export them to FBX. They look fine in the max viewport and in uvwunwrap. But as soon as I export them to FBX they vanish. I found a way to fix this through making a new box, delete the geo and attach the old geo... this also removes the uv's and…
1: Open photoshop and draw some damn shapes. 2: Make things a little interesting... 3: Copy and paste everything and paste it into a new alpha layer. 4: Press and hold ctrl and click on the alpha layer so it is selected like so. 5: Click the paths tab and click "Make work path" from the drop list. 6: Go to…
Hey guys, this is my first post so forgive any noobishness. Been using max for a few years but every now and then i'm working away and max likes to throw up new and strange things to baffle me. So right now, i was working on a model in vertex and all the lines and vertices turned black. Moving a vert now makes the entire…
Hey guys, I've got a question I'm sure you guys can answer. I've got a model built in 3ds Max, it's just a basic sword, but I want to take it into Zbrush and add all sorts of nifty details to it. I've never taken a mesh from Max into Zbrush before, so my question is what's the best way to do this. Do I take the High or Low…
I am new here and this is my first real post. I have spent the last month completing some basic 3dsMax tutorials mostly from Lynda.com, and some Game Art books. I have been having fun so far and I want to start trying to model an environment. My first idea is to make a terrain to be used in a 3d game for the Flash…
I am not sure if this is the right section to post this, but something weird is going on. This morning I was on Google looking up some references, when one of the pictures i clicked on brought me to one of those virus sites that says you're computer is infected. I immediately used task manager to close the process of…
If there is no highpoly, what are you baking the normal map from - and why? Imo your documentation of the issue leaves could be better. Best provide detailed information what you are trying to achieve and how. Add images showing lowpoly, lowpoly UVs, baked normal map, lowpoly with normal map applied and whatever else that…