I ended up contacting Marmoset support to figure this out. This ended up being an issue with Marmosets current inability (as of at least Nov 2022 when we had this discussion) to pass SSS through meshes whose sides consist of multiple materials. These dragons have multiple udims assigned to them. For example there's one…
Hello! My name is Thomas and I am currently student. I need feedback from a professional to get a sufficient grade, I also would love to learn more about this topic. I have to design 3 power abilities (think about abilities from LoL) and animate them on a character. At the moment I have done research on good power…
Hello! My name is Thomas and I am currently student. I need feedback from a professional to get a sufficient grade, I also would love to learn more about this topic. I have to design 3 power abilities (think about abilities from LoL) and animate them on a character. At the moment I have done research on good power…
Okay, I get it! Would you create this in Substance Designer, or would you model your own bricks in Maya and position? How can I easily replicate the upper part that fans out? I'm looking for examples of trim sheets to understand how they were made. Do you know any references?
Google complex game prop. I did and there are loads of examples. This part of the forum is where you present your work. Instead try the link below. Technical Talk Ask technical questions about 2D/3D software & techniques & hardware, share shaders, scripts, and new software.
Hello, My name is Fedor I'm Material Artist & Environment Artist and I'm currently looking for: -Freelance work -Full time remote work Experience: 2018-2020 Personal projects 2020-2022 Freelance - Vegetation and prop creation, environment art. 2022-2024 NEXT-GEN DREAMS - I started as an environment artist, creating…
@dirtspacer Hi! Congratulations on finishing the shrine. My main critique would be that the shading looks a bit wrong, for example corners lack definition and flat areas have shading gradients. Checking the textures, it looks like you used an tangent-space normal map for the overgrowth and some other type normal map for…
Hey folks, if you've seen my other thread, you might know that i'm in a bi-ha-ha-ha-t of a situation where i'm going to need to get my shit together and find work, quickly. Last night something that i've been working on clicked, and i've got a really good idea. I'm a certified NLP (nero linguistic programmer) basically…
Over the past four years, Blue Castle has brought together 160 of the most talented minds in the industry, shipped three titles in the process (The BIGS, MLB Front Office Manager and The BIGS 2 all published by 2K Sports) and are currently working on Capcom’s Dead Rising 2. We are about to begin work on an exciting new…