Hey guys! I am trying to switch from 3dsmax to Maya and got many issues on the start. Could anyone please help:
* SelectAll is actually selecting top parent objects and highlighting the rest but I want actually to SELECT all (for example to add a key to everything at current frame (this is not the only case)). Is it even…
Hello,everyone. I had opened a maya example scene file which called sunsetleavefall.ma. It is in the ndynamics->nmesh->get ncloth example. Then I found that I can not select the nurbs sphere which was used for the sky in the scene .I can only select it in the outliner. And the portion of the sphere that facing the camera…
This is driving me completely nuts. I cannot figure out why my OBJs aren't previewing in 3DO properly. For simplicity I created a simple sphere in Maya, triangulated it and exported. Load it into DDO with just the mesh information and no other maps. Then if if add a material, or even a flat color. 3DO does not update. I…
Hey happy new year to all polycounters. I downloaded eye ball example from Marmoset Toolbag 2 tutorial & demos forum. In the eye ball example file specular map of iris is coloured .But this is hows i understood specular workflow. Albedo map(i)Metal-Always black (ii)Non metal- their respective colour Specular map(i)Metal-…
Hello everyone, Recently I came across something that I had never seen and it's driving me insane to figure it out. I am used to do, and to see all around people using 2 support edges around a corner to get a smooth result. Example: That's very common. Problem is, I was checking a model from a game ( no other reason than…
Splines snap to the grid, but grid snapping is off. This is an example of Ornatrix. It should draw the spline in screenspace. This is a stupid question but I just can't find the setting in 3dsmax that allows me to draw splines in screen space. Draw a spline in max or strand Ornatrix in screen space Snaps to the grid:
Hey, really love how this looks and am considering getting it! I have a few questions about this (though maybe not all directly related to the tool?). How would this integrate in a workflow with an external texturing program like Substance Painter? I'm also curious what you meant by a midpoly + decals workflow exactly. I…
Hey there! First of all, don't be discouraged—you're absolutely not alone in feeling this way. It's great that you're taking the step to experiment with a Pro subscription and see how it affects your visibility but I don''t think its needed, it is however great for the tutorials and other features. While it can be…
Sorry to revive this ancient thread, but after having found this script through the forum search a while ago, and it having saved me at least a couple of hours of tedious work, i figured maybe i could point out some deficiencies. on to the pics! Example I works fine. Example II works fine except for the faces adjacent to…
I don't think that their physics are really that advanced or solid. for example the collision bottom of each vehicle seems to always be perpendicular to the track surface. Acceleration and braking or loosing speed all seems to follow a simple linear interpolation over time. My guess would be that they did approach the…