Minmoose: Thanks moose. I have been scouring for some tutorials and came upon some sweet videos the other night. I will have to watch them thoroughly over and over. It does seem like an artform on it's own. One question I have already, if we take the lighthouse model as an example, I know the main body of the lighthouse…
I need a digital sculptor with experience sculpting military scifi models for wargaming. Attached is an example of one of the tanks I need designed. The project will need 3 main bodies and 3 to 5 different weapon turrets each. Requirement: 1) Strong English understanding. 2) Experience in sculpting models for 3D printing.…
Hey everyone, I am currently working on a cross-platform RTS style game with a friend in which players from all platforms play together summoning creatures from cards to fight on a live battlefield. The idea of the game is that players can create their own decks with cards they own and use it in a match against other…
Hi Community I was looking through Google and through this forum recently but could`nt find any help, so I desperately start this thread. I was wondering if there is a way to name joints and handles so their names will appear not only in the hypershade/outliner but in the viewport aswell. To give an example: There are 2…
Hi guys, im in search for texturing app that will make me a happy artist. The perfect example of what i want is PainttoolSai with it's magnificent color blend and perfect brushes. I never saw anything like that anywhere, and i wonder where to find it. The thing here is that i need it to be 3d. I tried zbrush but texturing…
Dear Community, Hereby I present you our project, currently called Orion Atlas. Our goal is to make a game similar to how Linux was/is being made: from the community for the community. It is going to be a free to play game with lots of features that I will explain in the following. First of all, what we hold most important…
Hi polycounts forums, I have a problem which is that I can't seem to get the hair translucency to look good on any mesh. For example: That is a mesh that consists of three hair clumps, it's just a test to see how hair is gonna look. So For that one I made a texture in photoshop that has RGB information for the hair diffuse…
Hello there, How are you guys!? I am so much interested in VFX ( Visual Effects ) and other stuff related to video graphics, such as compositing, matting, and motion graphics. Am here because I want to ask some questions about studying VFX as a Bachelor's Degree in university. Questions: 1- If I want to study VFX as a…
I understand how modular sets work. But what I’m confused about is the size some of them tend to be. I see some modular pieces, like a wall for example, that might be 4x4 meters. This maps a 2k texture nicely with a texel density of 5.12 per meter. But then I see some slightly taller. Or I see some like 3x4. Is there any…
Still learning the process of making good quality textures for games. I would like to know what is your secret of good texturing or at least some necessary things, that you stick to in order to get good texture? As I understand the pipeline of texture is - Baking Hi-poly Ambient occlusion on Low-poly model (max,xnormal or…