Hey folks, if you've seen my other thread, you might know that i'm in a bi-ha-ha-ha-t of a situation where i'm going to need to get my shit together and find work, quickly. Last night something that i've been working on clicked, and i've got a really good idea. I'm a certified NLP (nero linguistic programmer) basically…
Over the past four years, Blue Castle has brought together 160 of the most talented minds in the industry, shipped three titles in the process (The BIGS, MLB Front Office Manager and The BIGS 2 all published by 2K Sports) and are currently working on Capcom’s Dead Rising 2. We are about to begin work on an exciting new…
I'm trying to follow the techniques for corrective controls shown in this video from about 40 minutes to 50 minutes, but I'm having some issues. I'd love some help or solutions! https://youtu.be/w17feznCBPc?t=2414 1. When I rotate a rig control (elbow in this case) further than the degree I set when I clicked, "Pose -->…
Code Name: Monster Slayer, Relative to Darkness is a game based on objectives, vendettas and intel to garner power and upgrades. Objectives, vendettas and intel decide the progression of maps in the campaign of five on five first person action. The game's ambience is that of an homage to the horror movie genres of American…
So guys, its ok - there are many ways, but what is the fastest, IMO: the fastest way to work with hard surface is dynamesh/clip brushes/zmodeler -> combined fashion, but there is always a huge slowdown when retopo this mess of polys; 2) subd in zbrush using zmodeler - u could model everything using separate pieces (eq…
so for one i do think you did a good transition of the concept into the overwatch universe in terms of proportions, i do love the concept a lot but its a bit too toony for what overwatchs style is. maybe the eyes are a bit too big still and could feel a bit more humanoid. i will try to stick to your work and not compare it…
One thing I keep seeing in GDC talks and similar things is these CEO's wrapped up in controversy doing everything but owning their fuck-ups. This is extremely unprofessional and a terrible example of how to run a business. I doubt it's any coincidence that these are the same companies losing billions and drawing scrutiny…
Cool project! There are some issues with your scale and rocks. I also believe you should be using modular rocks instead of making all of it in one mesh. (example in below) Here are some critiques that hopefully can push your project's quality better. 1) The blue "ring" in the concept art has a wider radius and thinner…
Well, I'm going to echo you on that Crazyfool ;) and say that you can't really use Halo as an example either in that case. They already had a huge fan base and the eyes of the gaming world was on 343 to see if this up and coming studio could shoulder the Bungie halo legacy. I also imagine they probably had a higher than…
That's totally a sensible idea! It's just that I think you're (dramatically) overreaching with it. Production of art certainly involves a multitude of objective factors -- those the factors when we self-criticize, when we learn, and when we study. But the piece of art, regardless of its many objective qualities, is not in…