Hi all! I'm new to polycount, lookin for a bit of feedback on this knife I made for my portfolio. I'm currently working on a unannounced VR title right now and we needed a lowpoly KA-BAR. I figured I might as well just make a nice looking highpoly render and then reduce the polycount and resolution later for the game. I…
Hey guys! It's been a while since I've updated anything here on Polycount regarding Megascans, but I really wanted to share this one with you. First and foremost is the huge amount of scans that just dropped on the site! We cover everything on the blog, but I figured you guys might want a sneak preview of the new scans! :)…
I've released a short video series on Gumroad on PBR in UE4. It's a pretty straightforward video, meant mostly for beginners, but I do go a little bit into gamma correction and clever ways to reuse textures using Lerps. Mostly basic stuff, but it may help others who are just starting out and just learning UE4. I'm offering…
Just have the head so far. It's been months since I've textured anything so I need to get back into it. I am trying to go for an unreal tournament style and am trying to make him look like something along those lines. I'm going for next generation polycount, so the polycount of the head is rather high (2861 tris) I suppose…
Hello Polycount, Baby's first post here! I've been working on an apartment scene in UE4. My design brief is "an industrial-style loft apartment owned by snooty retired folk" My goal is to get it polished enough to use for various lighting setups. I want to do at least four setups, each of which carries part of a story…
So I am making a character for a xblig game and im pretty new to all of this game art stuff. I have this character ready to get texture and normal mapped but am wondering how to lower my polycount and mix the clothing (Subtools) to my character so i dont have extra quads. My pants are and shirt are pretty high pants 99k…
The folks at Relic and Polycount are teaming up for a Company of Heroes 2 Steam Workshop contest: WAR PAINT. What excites us about this contest is that its one of the first times - or THE first time - we've done something for a real-time strategy game. And what better RTS to get exposed to than one of the best series of…
Hello polycounters, I have decided to start learning 3d modeling since i will soon be studying game design at the university of Amsterdam and i want to get a head start. Heres my model of a Kriss Vector straight out of max. Highpoly: Lowpoly: Before i unwrap this and start texturing i would like to make sure I did things…
This is my first post on the polycount boards though I have admired many of polycounts artists from a distance for some time and I'm hoping to share some of my work soon as well. I was wondering if anyone knows of a method in 3dsmax of using 3d lights to alternate the texture or material of an objects surface. For a while,…
This is my first post at Polycount. I want to get some feedback on a model I am making for school. I am studying with AIE in Australia, and this is my first year. I am not too familiar with forums, so please excuse if put something wrong up or make any mistakes. I am learning! Thanks! Here is the low poly: And the high…