Hey everyone, I just did a piece to practice working with Zbrush more and I started with Franny Vergne's tutorial on sculpting and then took it a bit further with my own design. I don't have a personal interest in doing hand-painted or heavily stylized stuff for my own work so I just focused on her sculpting sections to…
Hello this is my first ever ship model which I have been working on for several days it may not be up to the best quality but I'm trying the best I can as my computer isn't that powerful.... so I can't use subsurf much because my PC lags to death especially with such a complex 3D mesh. I have also named the cannons as the…
I'm getting a really odd keyboard lag with my new laptop. It takes a little while to go from key-press to screen. I thought it was my external usb keyboard - but no, it happens with the stand-alone laptop keyboard.. I've tried system restore points - to no avail. It also appears in some games (oblivion, Stalker) but not…
A couple factors to this problem, I think? The main problem, the one I want corrected, is that I am getting shadows cast where my tiling UV shells meet. So the vertical shadows along the concrete border of what hopefully reads as a median are where the UV shells meet. I've never seen this happen before and I'm not sure how…
My strokes in ZBrush just aren't as smooth as I see from other people's videos. I have it set in preferences to 1000 mouse and tablet samples a second (which I'm pretty sure my i7-2600k can handle) and it's STILL giving me nasty boxes on the clay tubes and malletfast brushes and bunches of circles for the orb crack brush.…
spend more time establishing primary forms. The proportions seem to be off; try making the head smaller and the shoulders broader. Don't render the face, the darkness inside the visor of the concept is intentional. Not all edges are rolled; you can remove the rolled edges in the breathing holes and the edges of the cheek…
Thanks for the kind words! I haven't worked on it in awhile but you inspired me to quit watching 3 hours of sons of anarchy after work and work! Well.. maybe I can still squeeze in one episode ;) Still have a waaaays to go (models and textures in various stages of refinement, UVs needing to be done properly/trims, fix the…
I got screwed up a union once, but I wasn't in the union so I understand the need to protect workers. I personally think that the abuses by the companies are much worse than the small inconviences like in the following story. I was working at a warehouse for the summer and a really lazy worker (he had been fired and…
Looks sweet dude! couple things I notice, the cracks in the rocks feel a little overall large(something I struggled with), and dont really read well especially in the udk shot. Also when using a limited poly count I would optimize the tris on the rocks a bit more, seems to be some waste there. The grass is really pixelated…