A couple factors to this problem, I think? The main problem, the one I want corrected, is that I am getting shadows cast where my tiling UV shells meet. So the vertical shadows along the concrete border of what hopefully reads as a median are where the UV shells meet.
I've never seen this happen before and I'm not sure how to fix it. When I view the UV mesh in UDK's content browser it looks like the UV shells imported incorrectly, or are displaying strangely. Shown is a comparison of the maya UV map and UDK's UV. I'm fine with them showing up strangely, as long as I get the vertical shadows on the UDK mesh to disappear.
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Appreciate the help. That video was awesome, btw Alex.