Hi! This is my first time posting work on Polycount. Now i have joined i plan on posting everything i work on to gather feedback,crit and learn new techniques which will hopefully make me a better artist! I came across this concept from Monster Life by Veronique Meignaud. Website is here: http://www.v-meignaud.com I just…
Hi I am completely new to this forum and Im just starting out making models with maya having mapped for over 4 years with ut up to ut2004.Im using the paint skin weight tool in maya following the tut on the dvd edition done buy buzz.I spent ages getting my character to deform correctly then hit delete history oh look it…
damn dude- I remeber seein this guy a year or so ago, and at the time I remember thinking it was pretty booty. You`ve come a long way man, and now its looking pretty promising! Props for trying to paint this all by hand, but unless your shooting for that hand painted look, using photo ref texture overlays are always your…
That's a very engine specific question there are a lot of ways to do it and there are a lot of reasons for each of those ways. Even within the same engine you might approach it differently based on the game being created and the type of object. There really isn't one solution you take off the shelf and apply that to…
The article can be found here: https://80.lv/articles/001agt-004adk-005cg-modular-scene-in-ue4-blockout-vertex-paint-decals/ Here is the breakdown of my modular environment inspired by Detroit: Become Human and made during CGMA course UE4 Modular Environment led by Clinton Crumpler. Thank you 80 Level and Kirill Tokarev…
Hi guys! I'm trying to learn Marvelous Designer to create cloth assets for my projects. However every single source I've came across uses the standard Avatar from the software. These avatars include arrangement points and bounding volumes which makes simulation easier. But when you import a custom character, you don't have…
I've been working on some hand painted work recently, and decided to base the project around one of my favourite book series, the Disc World novels by Terry Pratchett. Art style inspired by WoW (roughly). At the moment I'm working on the coat of arms for the city of Ankh Morpork, it's pretty unique: In one of the books,…
Hello! I'd like to present you my most popular product up to date, Natural Surfaces texture pack. This pack contains over 130 highly detailed textures that depict all kinds of terrain - from dusty desert rocks to swampy grounds, snow and lava... and so on. Pack is divided into following categories: -24 Ground textures -10…
Hey guys, My name is Julio and I'll be graduating from VanArts in two weeks. While I'm a student with no professional experience, I would love to have the opportunity to work and grow in a small studio. I've been using Maya and Photoshop for 5 years (intensively for the past year). My passion is for creating memorable…