Hi everyone ! I begin this new topic for one of my character piece i did for a unannounced indie FPS game. It is a creature who seems have the same move as gorilla and charge on the player . He must have a weakness in the back where the player could kill him if he shoot it here. The Charger look like big demon with horns…
Hello there! We are WideAwake: A project at the University of Southern California School of Cinematic Arts. Our game is about capturing a slice of the EDM/Rave/Music Festival experience, and putting it in a mobile game. We are currently looking for a particle/Tech artist to work on some effects for us. Specifically, we are…
Hey guys, I'm modeling a building, and the time has come to deal with the roof tiles. The building is a classic example of Asian architecture, and as such I'm wondering the best way to tackle the distinctive roofing tiles. The asset is intended to be a player-accessible environment piece within Unreal, and because of this…
I have a couple things on the store. The first is an eye shader with parallax mapping that you can control the iris color, depth, and size with. These are exposed as material properties, so you just have to adjust a slider. You can also use your own textures. See the web player demo. Web Player Demo Asset Store Link The…
Hello everyone, TruePaint, Q3's realistic up and coming paintball mod is looking for some help to keep some work off of our modeler. We would like someone to join our already 7 man team to help us UV map our guns and players. We already have someone to take care of textures so UV mapping is all we need. There will be about…
Fellow people on earth I'm currently tangled in the making of our very first video game. I'll not get in details of the entire project. But I finished of a graphical preview to get a good idea of how it will look in the end. The Unity web player is hosted by dropbox, and can be slow in processing the data. [Web Player:…
I recently rendered an avi format animation in Maya. But after I render, I can't play it correctly with windows media player or edit it with adobe proemiere pro. When it plays back, I always see dead pixel, black area that doesn't animate and other very odd problems. From the looks of it, it seems the codec is not right.…
I had not a very extensive sculpting training, small sizes mostly during my much younger years. And would say it doesn't overlap digital sculpting a lot IMO. Sculpting in Zbrush is much more brush interaction with always 2d screen image at a time like usual painting than actual sculpting really. Feels very different. Would…
Do you remember how some big action movies from the 90s had those neat miniature & matte painting cities that were heavily exaggerated? I would like to make something like that for 1990s Los Angeles. My pitch is an open-world, third person, action game / simulation set in megacity LA. There are many great films set in LA…
The 16 texture cap is a DX9 limit. If you look on the UE4 trello roadmap it looks like they plan to bump up DX11 shaders to a 32 texture limit. Until then, if you can turn off static lighting, you should get back a couple texture samplers. If you use constants for specular/roughness, you get back another texture sampler…