I have a couple things on the store. The first is an eye shader with parallax mapping that you can control the iris color, depth, and size with. These are exposed as material properties, so you just have to adjust a slider. You can also use your own textures. See the web player demo.
The next is a first person hand model, based on a sculpt I did in mudbox. It's bound to a skeleton and ready to animate and/or put implements of destruction in.
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