Hey there. I was setting up materials and ran into a problem with the transparency shader. One part of my model supposed to be a glass but after apllying the refaction shader to that part, some parts of the model becomes invisible behind it. And it happens only at certain angles. Anyone knows how to fix it? :/ (P.S. I…
Paint the reflective silver parts blue, the dull part will then give you the silver "line" in those pictures. The darker part in the center is the wider part between the wings on the model, it probably was painted blue as well because it's more visible from the sides.
It's Raining, it's Pouring. Part 1 - http://www.twitch.tv/justxrippedn1ck/b/327671117 Part 2 - http://www.twitch.tv/justxrippedn1ck/b/327671583 Part 3 - http://www.twitch.tv/justxrippedn1ck/b/327674064 Part 4 - http://www.twitch.tv/justxrippedn1ck/b/327674705
It took me some spare time to learn how a sound visualizer works, and implement a custom beat detector in c++. The beat detector part is fairly technical, so i'll skip (the core idea is to detect the onset signals). The rest parts are generated in realtime with Niagara. Im using UE4.25, the new Audio Spectrum and…
The Los Angeles Film School, a leader in entertainment arts education, is seeking instructors to teach in its Game Art Bachelors program. The Los Angeles Film School is an accredited, degree-granting college that specializes in entertainment and media arts education. Our campus is located in the heart of Hollywood, just…
Those huge ones that allow to load only a part at a time ? I wonder how big you go and what texel size you are using with them. And what method to create them do you use? Are they really that quick on modern hardware?
cheaply like runtime cheap or cheaply manpower? fast on the cpu or a quick turnaround time? There's no bible to this stuff because you need to define the edges for youself, the basic premise is For paint: you'll want your shaders to have a base colour, then you apply dirt maps to that to make it look like a standard…
status : Missing Name : Kroov Age : 32 Gender: Male Look : Bodybuilder small eyes big broken nose jumbo ears three teeth on the upper part of his body is a skull tatoo Facts : Selftought in punching and smashing Livingthings. he killed people and used the corpses in music videos. he likes to wear brown pants and belts…
Sounds like a silly question, but unsure of how to answer it myself. If I am making a clothed character, do I delete the parts of the body hidden by clothes? For example, do I delete the legs if they are covered by pants? What do you guys suggest? I feel like it would save on your poly count. Also, if you do delete those…
Tombolo Interactive is looking for talented low poly free lance modelers to create props that will be part of theme park interactive attraction. Production will start sometime in January for a 2 months duration. I can't disclose more about the project nor the end customer without a signed NDA so don't hesitate to contact…