Hello all. I have been working on this project for a bit now, and I ran into this error a couple of weeks ago and haven't been able to fix it. It is almost certainly an issue with the shading on the geometry, but I can't for the life of me, figure out how to fix it. I have also attached the obj with the issue. Thanks!…
As you can see here I UV mapped it fairly well and there is no UV overlap of the highlighted UV islands. But when baked in substance painter and in Marmoset these issues appear. The issues circled are mirrored geometry so the issue is in 2 places. The low poly is in FBX format and the highpoly is in OBJ format since the…
not sure if it's a bug or I'm doing something wrong but when I export any Subtool with Polypaint using FBX it will set the color of vertex ID 0 to all other vertices. it still exports as expected using OBJ. this happens on all meshes whether it's Dynamesh, Zremesh, with and without UVs. the red is vertex ID 0: the export…
Hi there, can anyone point me what I might be doing wrong here: Those artifacts are there when I try to bake normal map and base texture on xnormal from high poly to low poly. I pretty much followed the steps that are shown on these forums; -insert high poly mesh and its textures (polypainted OBJ) -insert low poly mesh…
Hey I've been trying to import cameras from photoscan into mari (for projectors) for a couple days now and I am really confused why its not working. camera come in as fbx files and models as obj so I cant use the same file for both but everything lines up in 3ds max just not in photoscan or mari. Does anyone know how to do…
3d models for concepts artist. Models of the third and second plan for any projects. Product information: .OBJ file (10-20% Decimation) 3D mesh data only ( NO UVs, NO Textures ). Some models are free. http://romanyukart.com/store/category/animals/ Download: http://romanyukart.com/store/animal-limur/…
Hail. This is a fantastic idea. I'm already learning a lot and I'm just starting. Can't wait for the next topics! The outside mesh was done following the fantastic EQ one for learning purposes. Tryed Mop's trick but I'm not getting so nice results for the letters, I always end up with some nasty confusion on corners. Not…
The same problem I read out there... I made a test: low res model in Max 2008 export to ZB (unwrap the map in max... as you can see its very simple, no overlaping vertex...) export .obj... hi-res in ZB, export the normal map to aply in max... and this is the result (see image), somebody match this problem?. thanks.…
The only reason I post this is it was working fine before. I block out my level in UDK then convert to static mesh and export as obj. I don't understand why it stopped working. I get this error. No source data available for some objects. See the log for details. Any help would be great. Thank you.
Hi, I'm having some issue where I imported some objs in zbrush and then transposed them in place but now the pivot isn t centered anymore and all I found is some complicated stuff and I have a couple of subtools with pivots to recenter. So is there a plugin or script that does the same job like in maya? Here s the tuto I…