Hi there, can anyone point me what I might be doing wrong here:
Those artifacts are there when I try to bake normal map and base texture on xnormal from high poly to low poly. I pretty much followed the steps that are shown on these forums;
-insert high poly mesh and its textures (polypainted OBJ)
-insert low poly mesh
Thanks.
Replies
Hi, thanks for the reply. Un-checking "Closest hit if ray fails" didn't help.
A cage? Have no idea how that works. Will see how does that work
Thanks! Cage worked nicely