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Yet another zbrush-xnormal issue

Hi there, can anyone point me what I might be doing wrong here:lhab.jpg

Those artifacts are there when I try to bake normal map and base texture on xnormal from high poly to low poly. I pretty much followed the steps that are shown on these forums;
-insert high poly mesh and its textures (polypainted OBJ)
-insert low poly mesh

Thanks.

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